diff --git a/language.version b/language.version index 7af8b5d12..02478f466 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r765 \cu(Fri 10 Mar 19:41:16 CET 2023)\c-"; -SWWM_SHORTVER="\cw1.3pre r765 \cu(2023-03-10 19:41:16)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r766 \cu(Fri 10 Mar 19:41:25 CET 2023)\c-"; +SWWM_SHORTVER="\cw1.3pre r766 \cu(2023-03-10 19:41:25)\c-"; diff --git a/zscript/weapons/swwm_blazeit_fx.zsc b/zscript/weapons/swwm_blazeit_fx.zsc index 5fee7b955..082803eb9 100644 --- a/zscript/weapons/swwm_blazeit_fx.zsc +++ b/zscript/weapons/swwm_blazeit_fx.zsc @@ -323,7 +323,7 @@ Class HellblazerMissile : Actor void A_SubExpl( double xscale = 1. ) { - if ( special1 < 15 ) SWWMUtility.DoExplosion(self,60-special1*4,30000-special1*2000,100+special1*10,damagetype:'Fire'); + if ( special1 < 15 ) SWWMUtility.DoExplosion(self,60-special1*4,3000-special1*200,100+special1*10,damagetype:'Fire'); special1++; if ( (special1 <= 8) && !(special1%2) ) {