Adjust ammo amounts again. Remove 12/16 shell pickups.

This commit is contained in:
Mari the Deer 2022-11-16 22:35:03 +01:00
commit 706a3488d1
8 changed files with 11 additions and 51 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r617 \cu(Wed 16 Nov 22:34:26 CET 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r617 \cu(2022-11-16 22:34:26)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r619 \cu(Wed 16 Nov 22:35:32 CET 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r619 \cu(2022-11-16 22:35:32)\c-";

View file

@ -48,32 +48,6 @@ Model "RedShell8"
FrameIndex XZW1 A 0 0
}
Model "RedShell12"
{
Path "models"
Model 0 "ShellAmmo_Twelve_d.3d"
SurfaceSkin 0 0 "Shell_Normal.png"
SurfaceSkin 0 1 "envmap/silverenv.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "RedShell16"
{
Path "models"
Model 0 "ShellAmmo_Sixteen_d.3d"
SurfaceSkin 0 0 "Shell_Normal.png"
SurfaceSkin 0 1 "envmap/silverenv.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GoldShell"
{

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View file

@ -8,9 +8,9 @@ Class SMW05Ammo : SWWMAmmo
SWWMAmmo.PickupTag "SMW05BULLET";
Stamina 600;
Inventory.Amount 1;
Inventory.MaxAmount 100;
Inventory.MaxAmount 80;
Ammo.BackpackAmount 20;
Ammo.BackpackMaxAmount 300;
Ammo.BackpackMaxAmount 200;
Ammo.DropAmount 3;
+FLOATBOB;
FloatBobStrength 0.25;
@ -62,7 +62,7 @@ Class SheenAmmo : SWWMAmmo
Inventory.Amount 1;
Inventory.MaxAmount 200;
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 600;
Ammo.BackpackMaxAmount 400;
Ammo.DropAmount 20;
+FLOATBOB;
FloatBobStrength 0.25;
@ -114,7 +114,7 @@ Class QuadravolAmmo : SWWMAmmo
Inventory.Amount 1;
Inventory.MaxAmount 48;
Ammo.BackpackAmount 4;
Ammo.BackpackMaxAmount 120;
Ammo.BackpackMaxAmount 80;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
@ -404,7 +404,7 @@ Class UltimateAmmo : SWWMAmmo
Inventory.Amount 1;
Inventory.MaxAmount 1;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 3;
Ammo.BackpackMaxAmount 2;
Ammo.DropAmount 1;
SWWMAmmo.MagAmmoType "UltimatePod";
+FLOATBOB;

View file

@ -10,9 +10,9 @@ Class RedShell : SWWMAmmo
SWWMAmmo.PickupTag "REDSHELL";
Stamina 500;
Inventory.Amount 1;
Inventory.MaxAmount 80;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 8;
Ammo.BackpackMaxAmount 200;
Ammo.BackpackMaxAmount 150;
Ammo.DropAmount 2;
+FLOATBOB;
FloatBobStrength 0.25;
@ -46,20 +46,6 @@ Class RedShell8 : RedShell
Inventory.Amount 8;
}
}
Class RedShell12 : RedShell
{
Default
{
Inventory.Amount 12;
}
}
Class RedShell16 : RedShell
{
Default
{
Inventory.Amount 16;
}
}
Class GoldShellSparkle : SWWMNonInteractiveActor
{
@ -302,9 +288,9 @@ Class SilverBulletAmmo : SWWMAmmo
SWWMAmmo.PickupTag "XSBMAG";
Stamina 70000;
Inventory.Amount 1;
Inventory.MaxAmount 5;
Inventory.MaxAmount 4;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 11;
Ammo.BackpackMaxAmount 9;
Ammo.DropAmount 1;
SWWMAmmo.MagAmmoType "SilverBullets";
+FLOATBOB;