Adjust ammo amounts again. Remove 12/16 shell pickups.
This commit is contained in:
parent
d8bf8a6063
commit
706a3488d1
8 changed files with 11 additions and 51 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r617 \cu(Wed 16 Nov 22:34:26 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r617 \cu(2022-11-16 22:34:26)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r619 \cu(Wed 16 Nov 22:35:32 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r619 \cu(2022-11-16 22:35:32)\c-";
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@ -48,32 +48,6 @@ Model "RedShell8"
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FrameIndex XZW1 A 0 0
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}
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Model "RedShell12"
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{
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Path "models"
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Model 0 "ShellAmmo_Twelve_d.3d"
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SurfaceSkin 0 0 "Shell_Normal.png"
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SurfaceSkin 0 1 "envmap/silverenv.png"
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Scale 0.024 0.024 0.024
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ZOffset 16
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ROTATING
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FrameIndex XZW1 A 0 0
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}
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Model "RedShell16"
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{
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Path "models"
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Model 0 "ShellAmmo_Sixteen_d.3d"
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SurfaceSkin 0 0 "Shell_Normal.png"
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SurfaceSkin 0 1 "envmap/silverenv.png"
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Scale 0.024 0.024 0.024
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ZOffset 16
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ROTATING
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FrameIndex XZW1 A 0 0
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}
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Model "GoldShell"
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{
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@ -8,9 +8,9 @@ Class SMW05Ammo : SWWMAmmo
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SWWMAmmo.PickupTag "SMW05BULLET";
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Stamina 600;
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Inventory.Amount 1;
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Inventory.MaxAmount 100;
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Inventory.MaxAmount 80;
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Ammo.BackpackAmount 20;
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Ammo.BackpackMaxAmount 300;
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Ammo.BackpackMaxAmount 200;
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Ammo.DropAmount 3;
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+FLOATBOB;
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FloatBobStrength 0.25;
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@ -62,7 +62,7 @@ Class SheenAmmo : SWWMAmmo
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Inventory.Amount 1;
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Inventory.MaxAmount 200;
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Ammo.BackpackAmount 50;
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Ammo.BackpackMaxAmount 600;
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Ammo.BackpackMaxAmount 400;
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Ammo.DropAmount 20;
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+FLOATBOB;
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FloatBobStrength 0.25;
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@ -114,7 +114,7 @@ Class QuadravolAmmo : SWWMAmmo
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Inventory.Amount 1;
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Inventory.MaxAmount 48;
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Ammo.BackpackAmount 4;
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Ammo.BackpackMaxAmount 120;
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Ammo.BackpackMaxAmount 80;
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Ammo.DropAmount 1;
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+FLOATBOB;
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FloatBobStrength 0.25;
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@ -404,7 +404,7 @@ Class UltimateAmmo : SWWMAmmo
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Inventory.Amount 1;
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Inventory.MaxAmount 1;
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Ammo.BackpackAmount 0;
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Ammo.BackpackMaxAmount 3;
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Ammo.BackpackMaxAmount 2;
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Ammo.DropAmount 1;
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SWWMAmmo.MagAmmoType "UltimatePod";
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+FLOATBOB;
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@ -10,9 +10,9 @@ Class RedShell : SWWMAmmo
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SWWMAmmo.PickupTag "REDSHELL";
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Stamina 500;
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Inventory.Amount 1;
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Inventory.MaxAmount 80;
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Inventory.MaxAmount 50;
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Ammo.BackpackAmount 8;
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Ammo.BackpackMaxAmount 200;
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Ammo.BackpackMaxAmount 150;
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Ammo.DropAmount 2;
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+FLOATBOB;
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FloatBobStrength 0.25;
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@ -46,20 +46,6 @@ Class RedShell8 : RedShell
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Inventory.Amount 8;
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}
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}
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Class RedShell12 : RedShell
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{
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Default
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{
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Inventory.Amount 12;
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}
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}
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Class RedShell16 : RedShell
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{
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Default
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{
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Inventory.Amount 16;
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}
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}
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Class GoldShellSparkle : SWWMNonInteractiveActor
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{
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@ -302,9 +288,9 @@ Class SilverBulletAmmo : SWWMAmmo
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SWWMAmmo.PickupTag "XSBMAG";
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Stamina 70000;
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Inventory.Amount 1;
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Inventory.MaxAmount 5;
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Inventory.MaxAmount 4;
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Ammo.BackpackAmount 0;
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Ammo.BackpackMaxAmount 11;
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Ammo.BackpackMaxAmount 9;
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Ammo.DropAmount 1;
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SWWMAmmo.MagAmmoType "SilverBullets";
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+FLOATBOB;
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