Fix Candy Gun reselecting if dead mid-throw.
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2 changed files with 3 additions and 3 deletions
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@ -559,7 +559,7 @@ Class CandyGun : SWWMWeapon
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{
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invoker.bNODEATHDESELECT = false;
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if ( (invoker.Amount > 0) && (invoker.Ammo2.Amount >= 0) ) A_LoadMag();
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if ( invoker.clipcount > 0 )
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if ( (invoker.clipcount > 0) && (Health > 0) )
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{
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invoker.PlayUpSound(self);
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return ResolveState("Select");
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