Add a couple more FOV bumps.

A bunch of silly tweaks to player movement, including bunnyhop acceleration.
Readjust math for top speed stat unit conversion.
Add two more future achievements.
This commit is contained in:
Mari the Deer 2021-03-15 22:02:36 +01:00
commit 7201fa417a
8 changed files with 54 additions and 19 deletions

View file

@ -61,12 +61,12 @@ Class GrilledCheeseSandwich : Inventory
SWWMLoreLibrary.Add(Owner.player,"Nugget");
SWWMLoreLibrary.Add(Owner.player,"BlastSuit");
SWWMLoreLibrary.Add(Owner.player,"WarArmor");
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 1.2;
if ( !extrasafe ) return;
let s = Owner.FindInventory("GrilledCheeseSafeguard");
if ( !s ) Owner.GiveInventory("GrilledCheeseSafeguard",1);
else Powerup(s).EffectTics = Powerup(s).default.EffectTics;
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= .87;
}
override bool Use( bool pickup )
{