Add a couple more FOV bumps.
A bunch of silly tweaks to player movement, including bunnyhop acceleration. Readjust math for top speed stat unit conversion. Add two more future achievements.
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8 changed files with 54 additions and 19 deletions
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@ -61,12 +61,12 @@ Class GrilledCheeseSandwich : Inventory
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SWWMLoreLibrary.Add(Owner.player,"Nugget");
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SWWMLoreLibrary.Add(Owner.player,"BlastSuit");
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SWWMLoreLibrary.Add(Owner.player,"WarArmor");
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.2;
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if ( !extrasafe ) return;
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let s = Owner.FindInventory("GrilledCheeseSafeguard");
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if ( !s ) Owner.GiveInventory("GrilledCheeseSafeguard",1);
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else Powerup(s).EffectTics = Powerup(s).default.EffectTics;
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= .87;
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}
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override bool Use( bool pickup )
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{
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