I want to fucking die.
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41f065fdd0
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11 changed files with 9 additions and 47 deletions
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@ -30,7 +30,6 @@ Most of the work here is original, but there are some notable exceptions:
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- Miniwi font by Josuah Demangeon (http://josuah.net). Modified to add gradients and drop shadow.
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- EB Garamond font by Octavio Pardo et al (https://github.com/octaviopardo/EBGaramond12). Rendered to texture atlas with outline.
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- Takao Gothic font by Jun Kobayashi et al (https://launchpad.net/takao-fonts). Modified to add gradients and drop shadow.
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- Nashgore footprint texture by Valerie Lavender.
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- Slope alignment utility code by ZZYZX & Nash.
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- SiFi270 (Less mean-spirited Keen replacement)
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- Widescreen version of Hexen finale screens by Nash.
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@ -347,18 +347,16 @@ SWWM_CMUSIC = "Music Tracks Used:";
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SWWM_CVOICE = "Voices:";
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SWWM_CPATRON = "Patreon & Ko-fi Backers:";
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SWWM_CTHANK = "Special Thanks:";
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SWWM_CMAB2 = "For your work in Lithium, one of the mods that have inspired me the most. I'm really really happy to have met you.";
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SWWM_CDRAGON2 = "For being a good pet dragon who cares about me. No matter what, our love will stay strong.";
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SWWM_CVYOLETTE2 = "For your love and support during my hardest times. I can't thank you enough.";
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SWWM_CLUCY2 = "For the Tewi font, which I've used for many many years. I hope you're doing well, wherever you are.";
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SWWM_CGUTA2 = "For the Gutamatics library, and for helping me with learning ZScript.";
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SWWM_CGUTA2 = "For the Gutamatics library.";
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SWWM_CMIKO2 = "For the VERY useful ZPolyobject library.";
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SWWM_CKEKS2 = "For assistance with exception handling code, and also for being such a cool Touhou nerd.";
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SWWM_CZN2 = "For slope alignment code, and to Nash also for being a cool smart cactus dude.";
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SWWM_CVAL2 = "For the custom Nashgore footprints, and for being a good bun-bot friend.";
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SWWM_CBOUNCY2 = "For lots of help with testing and for letting me rant about lore for hours and being there to listen along. You're a wonderful friend.";
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SWWM_CSLEDGE2 = "For being great buds, not just for me but for all of us. Your support and encouragement are something I value a lot, and I can't thank you enough.";
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SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl and friends";
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SWWM_CINSP1 = "Combine Kegan, HyperUltra64, Yholl and friends";
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SWWM_CINSP2 = "For inspiration and also for being really cool people. Bless all of you, keep being amazing.";
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SWWM_CCOMMUNITY1 = "All my amazing friends";
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SWWM_CCOMMUNITY2 = "For helping me keep this whole thing rolling, and for all the time we spend together. Stay awesome, everyone!";
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@ -303,18 +303,16 @@ SWWM_CMUSIC = "Música Usada:";
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SWWM_CVOICE = "Voces:";
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SWWM_CPATRON = "Mecenas de Patreon y Ko-fi:";
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SWWM_CTHANK = "Agradecimientos Especiales:";
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SWWM_CMAB2 = "Por tu trabajo en Lithium, uno de los mods que más me han inspirado. Me alegro muchísimo de haberte conocido.";
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SWWM_CDRAGON2 = "Por ser un buen dragón mascota que se preocupa por mí. A pesar de todo, nuestro amor permanecerá fuerte.";
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SWWM_CVYOLETTE2 = "Por tu cariño y apoyo durante mis peores momentos. No me sobran formas de agradecértelo.";
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SWWM_CLUCY2 = "Por la fuente Tewi, que he seguido usando todos estos años. Espero que estés donde estés, te encuentres bien.";
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SWWM_CGUTA2 = "Por la librería de Gutamatics, y por ayudarme a aprender ZScript.";
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SWWM_CGUTA2 = "Por la librería de Gutamatics.";
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SWWM_CMIKO2 = "Por la MUY útil librería de ZPolyobject.";
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SWWM_CKEKS2 = "Por asistencia con el código de manejo de excepciones, y también por ser un friki tan guay de Touhou.";
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SWWM_CZN2 = "Por el código para alineación con superficies inclinadas, y a Nash además por ser un molón tío cactus listo.";
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SWWM_CVAL2 = "Por las huellas personalizadas para Nashgore, y por ser una buena amiga conejo-robot.";
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SWWM_CBOUNCY2 = "Por tu gran ayuda con el testeo y por dejar que suelte lore durante horas y estar ahí para escuchar. Eres un amigo maravilloso.";
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SWWM_CSLEDGE2 = "Por ser grandes colegas, no solo conmigo si no con todos nosotros. Vuestro apoyo y ánimo es algo que valoro muchísimo, y no hay forma de agradecéroslo suficientemente.";
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SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl y amigos";
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SWWM_CINSP1 = "Combine Kegan, HyperUltra64, Yholl y amigos";
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SWWM_CINSP2 = "Por servir de inspiración y por ser gente muy molona. Benditos seáis todos, seguid siendo fenomenales.";
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SWWM_CCOMMUNITY1 = "Todo mi súper colegueo";
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SWWM_CCOMMUNITY2 = "Por ayudarme a seguir trabajando en esto, y por todo el tiempo que compartimos. ¡Os adoro!";
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1180 \cu(mié 12 feb 2025 12:10:17 CET)\c-";
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SWWM_SHORTVER="\cw1.3pre r1180 \cu(2025-02-12 12:10:17)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1181 \cu(jue 13 feb 2025 11:00:19 CET)\c-";
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SWWM_SHORTVER="\cw1.3pre r1181 \cu(2025-02-13 11:00:19)\c-";
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10
readme.txt
10
readme.txt
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@ -439,18 +439,12 @@ with other people.
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3.2. Special Thanks
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- - - - - - - - - -
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The very awesome Marrub for making Lithium, one of the many sources of
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inspiration for this here mod's little worldbuilding and some other traits here
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and there (which you might easily notice).
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CptSledge and Bunray for making me dive deep into the Doom Modiverse™ and its
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interconnected lore and worldbuilding. You're a very fine pair of cool buds.
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Valerie Lavender for also supporting this mod and providing some neat little
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things. You're a good bun and a good friend, stay awesome.
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Bouncy for being one of the few friends who can just stand there and listen to
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me rant about lore for several hours straight. Many thanks.
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Gutawer for not only being one of my ZScript senseis back in the day, but also
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for creating the mighty Gutamatics library, which has made some fancy things
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here possible.
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Gutawer and Mikolah for the Gutamatics and ZPolyobject libraries, respectively,
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which have made certain complicated tasks much easier.
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KeksDose for being another ZScript mad genius and teaching me a nifty trick to
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fuck around with VM aborts (which I then perfected).
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ZZYZX and Nash for a handy piece of code to align stuff to slopes. The math's
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@ -1,23 +1,3 @@
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// marb colors
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Heliotrope
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{
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#130023 #C885FF
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Console:
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#000000 #9664BF 0 127
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#C885FF #FFFFFF 128 256
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Flat:
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#C885FF
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}
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BlushPink
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{
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#220923 #F367F8
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Console:
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#000000 #BB4FBF 0 127
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#F367F8 #FFFFFF 128 256
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Flat:
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#F367F8
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}
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// TRANS RIGHTS
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TransPink
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{
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@ -258,7 +258,7 @@ extend Class SWWMHandler
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else if ( e.DamageType == 'Love' )
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{
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score += 600;
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if ( scr ) scr.AppendXString(StringTable.Localize(((e.Thing is 'WolfensteinSS')||(e.Thing.Species=='WolfensteinSS'))?"$SWWM_LOVED_ALT":"$SWWM_LOVED"),0,Font.FindFontColor('BlushPink'));
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if ( scr ) scr.AppendXString(StringTable.Localize(((e.Thing is 'WolfensteinSS')||(e.Thing.Species=='WolfensteinSS'))?"$SWWM_LOVED_ALT":"$SWWM_LOVED"),0,Font.FindFontColor('TransPink'));
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}
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else if ( inflictor is 'FroggyChair' )
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{
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@ -261,11 +261,6 @@ extend Class SWWMHandler
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if ( inultdoom2 == -1 ) inultdoom2 = SWWMUtility.IsUltDoom2();
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if ( e.Thing.GetClass() == 'Pig' )
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e.Thing.SetTag("$FN_PIG"); // missing in gzdoom
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// nashgore compat
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else if ( e.Thing.GetClassName() == "NashGoreFootprintLeft" )
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e.Thing.A_ChangeModel("",0,"","",0,"models/nashgore/Footprint","DemoFootprintL.png");
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else if ( e.Thing.GetClassName() == "NashGoreFootprintRight" )
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e.Thing.A_ChangeModel("",0,"","",0,"models/nashgore/Footprint","DemoFootprintR.png");
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// eviternity stuff
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else if ( (e.Thing.GetClassName() == "Archangelus")
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|| (e.Thing.GetClassName() == "ArchangelusA")
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@ -170,7 +170,6 @@ Class SWWMCreditsMenu : GenericMenu
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cpatrons.Push(new("SWWMCreditsEntry").Init("NekoMithos"));
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cpatrons.Push(new("SWWMCreditsEntry").Init("Antlason Widowz"));
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cpatrons.Push(new("SWWMCreditsEntry").Init("YaGirlJuniper"));
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cthanks.Push(new("SWWMCreditsEntry").Init("Marrub","$SWWM_CMAB2",Font.FindFontColor('Heliotrope'),Font.FindFontColor('BlushPink')));
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cthanks.Push(new("SWWMCreditsEntry").Init("KynikossDragonn","$SWWM_CDRAGON2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("Vyolette","$SWWM_CVYOLETTE2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("Lucy","$SWWM_CLUCY2"));
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@ -178,7 +177,6 @@ Class SWWMCreditsMenu : GenericMenu
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cthanks.Push(new("SWWMCreditsEntry").Init("Mikolah","$SWWM_CMIKO2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("KeksDose","$SWWM_CKEKS2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("ZZYZX & Nash","$SWWM_CZN2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("Val Pal","$SWWM_CVAL2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("BouncyTEM","$SWWM_CBOUNCY2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("\ctCptSledge\c- & \cdBunray\c-","$SWWM_CSLEDGE2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("$SWWM_CINSP1","$SWWM_CINSP2"));
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