Small refactoring/cleanup.
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aa22b7d3b5
commit
749ccd80b6
7 changed files with 55 additions and 72 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r959 \cu(Sun 24 Sep 18:44:16 CEST 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r959 \cu(2023-09-24 18:44:16)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r960 \cu(Sun 24 Sep 22:21:57 CEST 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r960 \cu(2023-09-24 22:21:57)\c-";
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@ -59,12 +59,12 @@ extend Class SWWMHandler
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if ( gametic < hflash[camplayer] )
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{
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double fstr = (hflash[camplayer]-(gametic+e.FracTic))/5.;
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Screen.Dim(Color(64,128,255),.1875*fstr*pickup_fade_scalar,0,0,Screen.GetWidth(),Screen.GetHeight());
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Screen.Dim(Color(64,128,255),.1875*fstr*pickup_fade_scalar,0,0,Screen.GetWidth(),Screen.GetHeight(),STYLE_Add);
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}
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if ( gametic < aflash[camplayer] )
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{
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double fstr = (aflash[camplayer]-(gametic+e.FracTic))/5.;
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Screen.Dim(Color(96,255,64),.1875*fstr*pickup_fade_scalar,0,0,Screen.GetWidth(),Screen.GetHeight());
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Screen.Dim(Color(96,255,64),.1875*fstr*pickup_fade_scalar,0,0,Screen.GetWidth(),Screen.GetHeight(),STYLE_Add);
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}
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}
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}
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@ -19,64 +19,58 @@ extend Class SWWMHandler
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private void IWantDieSpawn( WorldEvent e )
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{
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if ( iwantdie == -1 ) iwantdie = (G_SkillName() == StringTable.Localize("$SWWM_SKLUNATIC"));
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if ( iwantdie )
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if ( iwantdie <= 0 ) return;
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if ( SWWMUtility.ValidProjectile(e.Thing) && !e.Thing.FindInventory("DontDuplicate") && (e.Thing.target && e.Thing.target.bISMONSTER && !e.Thing.target.player) )
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{
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if ( SWWMUtility.ValidProjectile(e.Thing) && !e.Thing.FindInventory("DontDuplicate") && (e.Thing.target && e.Thing.target.bISMONSTER && !e.Thing.target.player) )
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e.Thing.speed *= 2;
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e.Thing.vel *= 2;
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double ang = e.Thing.target.target?e.Thing.AngleTo(e.Thing.target.target):e.Thing.angle;
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double pt = e.Thing.target.target?e.Thing.PitchTo(e.Thing.target.target,e.Thing.target.missileheight,e.Thing.target.target.Height/2.):e.Thing.pitch;
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let [x, y, z] = SWWMUtility.GetAxes(ang,pt,e.Thing.roll);
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int numpt = Random[ExtraMissiles](1,2);
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for ( int i=0; i<numpt; i++ )
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{
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e.Thing.speed *= 2;
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e.Thing.vel *= 2;
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double ang = e.Thing.target.target?e.Thing.AngleTo(e.Thing.target.target):e.Thing.angle;
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double pt = e.Thing.target.target?e.Thing.PitchTo(e.Thing.target.target,e.Thing.target.missileheight,e.Thing.target.target.Height/2.):e.Thing.pitch;
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let [x, y, z] = SWWMUtility.GetAxes(ang,pt,e.Thing.roll);
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int numpt = Random[ExtraMissiles](1,2);
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for ( int i=0; i<numpt; i++ )
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{
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double a = FRandom[ExtraMissiles](0,360);
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double s = FRandom[ExtraMissiles](0,.1);
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Vector3 dir = SWWMUtility.ConeSpread(x,y,z,a,s);
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let p = Actor.Spawn(e.Thing.GetClass(),e.Thing.pos);
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p.GiveInventory("DontDuplicate",1);
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p.target = e.Thing.target;
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p.tracer = e.Thing.tracer;
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p.master = e.Thing.master;
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p.speed *= FRandom[ExtraMissiles](1.,3.);
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p.vel = dir*p.speed;
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p.angle = atan2(dir.y,dir.x);
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p.pitch = asin(-dir.z);
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p.roll = e.Thing.roll;
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}
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double a = FRandom[ExtraMissiles](0,360);
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double s = FRandom[ExtraMissiles](0,.1);
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Vector3 dir = SWWMUtility.ConeSpread(x,y,z,a,s);
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let p = Actor.Spawn(e.Thing.GetClass(),e.Thing.pos);
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p.GiveInventory("DontDuplicate",1);
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p.target = e.Thing.target;
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p.tracer = e.Thing.tracer;
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p.master = e.Thing.master;
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p.speed *= FRandom[ExtraMissiles](1.,3.);
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p.vel = dir*p.speed;
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p.angle = atan2(dir.y,dir.x);
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p.pitch = asin(-dir.z);
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p.roll = e.Thing.roll;
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}
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if ( e.Thing.bISMONSTER && !(e.Thing is 'PlayerPawn') )
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}
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if ( !e.Thing.bISMONSTER || (e.Thing is 'PlayerPawn') ) return;
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e.Thing.GiveInventory("GOTTAGOFAST",1);
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// avoid if it has some sort of special handling
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if ( e.Thing.special || e.Thing.tid || e.Thing.bDORMANT ) return;
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// random chance to spawn doubles
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if ( e.Thing.FindInventory("DontDuplicate") || Random[ExtraMissiles](0,2) ) return;
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int numpt = Random[ExtraMissiles](1,2);
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for ( int i=0; i<numpt; i++ )
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{
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// three attempts for each
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for ( int j=0; j<3; j++ )
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{
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e.Thing.GiveInventory("GOTTAGOFAST",1);
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// avoid if it has some sort of special handling
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if ( e.Thing.special || e.Thing.tid || e.Thing.bDORMANT ) return;
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// random chance to spawn doubles
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if ( !e.Thing.FindInventory("DontDuplicate") && !Random[ExtraMissiles](0,2) )
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let x = Actor.Spawn(e.Thing.GetClass(),e.Thing.Vec3Angle(e.Thing.Radius*FRandom[ExtraMissiles](1.5,4.),FRandom[ExtraMissiles](0,360)));
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if ( x.pos.z+x.height > x.ceilingz ) x.SetZ(x.ceilingz-x.height);
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if ( x.pos.z < x.floorz ) x.SetZ(x.floorz);
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if ( !x.TestMobjLocation() || !x.TestMobjZ() || !level.IsPointInLevel(x.pos) )
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{
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int numpt = Random[ExtraMissiles](1,2);
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for ( int i=0; i<numpt; i++ )
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{
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// three attempts for each
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for ( int j=0; j<3; j++ )
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{
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let x = Actor.Spawn(e.Thing.GetClass(),e.Thing.Vec3Angle(e.Thing.Radius*FRandom[ExtraMissiles](1.5,4.),FRandom[ExtraMissiles](0,360)));
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if ( x.pos.z+x.height > x.ceilingz ) x.SetZ(x.ceilingz-x.height);
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if ( x.pos.z < x.floorz ) x.SetZ(x.floorz);
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if ( !x.TestMobjLocation() || !x.TestMobjZ() || !level.IsPointInLevel(x.pos) )
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{
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x.ClearCounters();
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x.Destroy();
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}
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else
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{
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x.angle = e.Thing.angle;
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x.bAMBUSH = e.Thing.bAMBUSH;
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x.GiveInventory("DontDuplicate",1);
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break;
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}
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}
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}
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x.ClearCounters();
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x.Destroy();
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}
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else
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{
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x.angle = e.Thing.angle;
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x.bAMBUSH = e.Thing.bAMBUSH;
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x.GiveInventory("DontDuplicate",1);
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break;
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}
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}
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}
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@ -310,6 +310,8 @@ extend Class SWWMHandler
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continue;
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if ( (a is 'Inventory') && (!a.bSPECIAL || Inventory(a).Owner || (a.GetClassName() == 'aas_token')) ) // autoautosave hotfix
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continue;
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if ( isproj && SWWMUtility.ValidProjectile(a) )
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continue;
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if ( (a is 'Chancebox') && (a.CurState != a.SpawnState) )
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continue;
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if ( isproj && !level.allmap && !(a.target && a.target.IsFriend(players[consoleplayer].mo)) && !a.CheckSight(players[consoleplayer].Camera,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) )
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@ -232,20 +232,7 @@ Class SWWMStaticHandler : StaticEventHandler
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override void ConsoleProcess( ConsoleEvent e )
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{
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if ( e.Name ~== "swwmresetmmcolors" )
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{
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Array<String> cvarlist;
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SWWMUtility.GetCVars(cvarlist);
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foreach ( cv:cvarlist )
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{
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if ( (cv.Left(8) != "swwm_mm_")
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|| (cv.IndexOf("color") == -1)
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|| (cv == "swwm_mm_colorset") )
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continue;
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CVar.FindCVar(cv).ResetToDefault();
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}
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}
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else if ( e.Name ~== "swwmresetcvars" )
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if ( e.Name ~== "swwmresetcvars" )
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{
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Array<String> cvarlist;
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SWWMUtility.GetCVars(cvarlist);
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@ -355,6 +355,7 @@ Class SWWMStatusBar : BaseStatusBar
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mhudfontcol[MCR_FLASH] = Font.FindFontColor("MiniFlash");
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mhudfontcol[MCR_REDFLASH] = Font.FindFontColor("MiniRedFlash");
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mhudfontcol[MCR_WHITEFLASH] = Font.FindFontColor("MiniWhiteFlash");
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GetMinimapColors();
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tclabel = mhudfontcol[MCR_CYANBLU];
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tcvalue = mhudfontcol[MCR_WHITE];
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tcextra = mhudfontcol[MCR_IBUKIHUD];
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@ -748,7 +748,6 @@ extend Class SWWMStatusBar
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// obviously, don't draw the minimap if the automap is open
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if ( !automapactive && swwm_mm_enable )
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{
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GetMinimapColors();
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xx = int(ss.x-(margin+(HALFMAPSIZE+2)*2));
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Screen.DrawTexture(MiniBox,false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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DrawMinimap(xx,yy);
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