From 74d01da2e8ad335d73327d3f26572429b0f20738 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Fri, 22 Apr 2022 12:51:02 +0200 Subject: [PATCH] Make screen flashes additive like in Unreal. --- language.version | 4 ++-- zscript/hud/swwm_hudextra.zsc | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/language.version b/language.version index 01136e8be..9f920dbac 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.2.12 r1 \cu(Fri 22 Apr 13:53:17 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.2.12 r1 \cu(2022-04-22 13:53:17)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.2.13 \cu(Fri 22 Apr 13:53:54 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.2.13 \cu(2022-04-22 13:53:54)\c-"; diff --git a/zscript/hud/swwm_hudextra.zsc b/zscript/hud/swwm_hudextra.zsc index 1013fcdd2..a285cd195 100644 --- a/zscript/hud/swwm_hudextra.zsc +++ b/zscript/hud/swwm_hudextra.zsc @@ -144,7 +144,7 @@ Class GenericFlash : HUDMessageBase if ( cam && (players[consoleplayer].camera != cam) ) return; double fractic = SWWMStatusBar(statusbar)?SWWMStatusBar(statusbar).fractic:0; double falpha = alpha-fractic*(1./duration); - Screen.Dim(col,(col.a/255.)*falpha*swwm_flashstrength,0,0,Screen.GetWidth(),Screen.GetHeight()); + Screen.Dim(col,(col.a/255.)*falpha*swwm_flashstrength,0,0,Screen.GetWidth(),Screen.GetHeight(),STYLE_Add); } }