Misc. comment changes, additional planned stuff.
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@ -82,6 +82,17 @@ Re-animation of old FK models. Plus extra score incentives and achievements.
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- [ ] Say The Line Vinny *(Spin attack with the Itamex Hammer for 60 seconds)*
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- [ ] Burnination *(Kill 100 enemies with a single Hellblazer drum)* *[replaces I Am Become Death]*
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- [ ] Engineer's Best Friend *(Score 1000 kills using sentries)*
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- [ ] Demo-chan's Dubious Detour *(Beat all original episodes of Ultimate Doom)*
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- [ ] Baphomet's Chosen *(Beat SIGIL)*
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- [ ] Satanic Surprise *(Beat SIGIL 2)*
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- [ ] Explosive Headache *(Beat Doom 2)*
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- [ ] Rude Awakening *(Beat No Rest For The Living)*
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- [ ] Doom Eviternal *(Beat all episodes of Eviternity)*
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- [ ] Doom Sempiternal *(Beat all episodes of Eviternity 2)*
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- [ ] Ding Dong The Wizard's Dead *(Beat the first three episodes of Heretic)*
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- [ ] Additional Heresy *(Beat episodes four and five of Heretic)*
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- [ ] Puzzle Extravaganza *(Beat Hexen)*
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- [ ] The Plutonia of Hexen *(Beat Deathkings of the Dark Citadel)*
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* [ ] **Additional Collectibles:**
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- [ ] Blåhaj *("Dr. Shorky")*
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* [ ] **Combo Collectible Animations:**
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@ -120,8 +131,13 @@ All the hard stuff *(some of these aren't guaranteed)*.
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Things that I'm unsure when will be added *(or if they can be added)*.
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* [ ] **Customized cluster text stuff if that ever gets scriptified**
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* [ ] **Switch various actor-based sprite effects to use more lightweight visual thinkers *(not yet in stable GZDoom)***
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* [ ] **Fix handling of conveyor physics *(if scrollers ever get exposed to ZScript)***
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* [ ] **Per-weapon player models *(could be very time-consuming)***
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* [ ] **Model animations decoupled from actor states *(may be needed for the previous one)***
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* [ ] **Fully custom cluster text screens, with special handling for many WADs *(if that ever gets scriptified)***
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* [ ] **Official Sunder support *(when the WAD is complete)***
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- [ ] Deaf to The Siren's Song *(Beat Sunder)*
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## Other Projects
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