Misc. comment changes, additional planned stuff.

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Mari the Deer 2024-01-10 20:40:17 +01:00
commit 7555d52818
5 changed files with 38 additions and 14 deletions

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@ -82,6 +82,17 @@ Re-animation of old FK models. Plus extra score incentives and achievements.
- [ ] Say The Line Vinny *(Spin attack with the Itamex Hammer for 60 seconds)*
- [ ] Burnination *(Kill 100 enemies with a single Hellblazer drum)* *[replaces I Am Become Death]*
- [ ] Engineer's Best Friend *(Score 1000 kills using sentries)*
- [ ] Demo-chan's Dubious Detour *(Beat all original episodes of Ultimate Doom)*
- [ ] Baphomet's Chosen *(Beat SIGIL)*
- [ ] Satanic Surprise *(Beat SIGIL 2)*
- [ ] Explosive Headache *(Beat Doom 2)*
- [ ] Rude Awakening *(Beat No Rest For The Living)*
- [ ] Doom Eviternal *(Beat all episodes of Eviternity)*
- [ ] Doom Sempiternal *(Beat all episodes of Eviternity 2)*
- [ ] Ding Dong The Wizard's Dead *(Beat the first three episodes of Heretic)*
- [ ] Additional Heresy *(Beat episodes four and five of Heretic)*
- [ ] Puzzle Extravaganza *(Beat Hexen)*
- [ ] The Plutonia of Hexen *(Beat Deathkings of the Dark Citadel)*
* [ ] **Additional Collectibles:**
- [ ] Blåhaj *("Dr. Shorky")*
* [ ] **Combo Collectible Animations:**
@ -120,8 +131,13 @@ All the hard stuff *(some of these aren't guaranteed)*.
Things that I'm unsure when will be added *(or if they can be added)*.
* [ ] **Customized cluster text stuff if that ever gets scriptified**
* [ ] **Switch various actor-based sprite effects to use more lightweight visual thinkers *(not yet in stable GZDoom)***
* [ ] **Fix handling of conveyor physics *(if scrollers ever get exposed to ZScript)***
* [ ] **Per-weapon player models *(could be very time-consuming)***
* [ ] **Model animations decoupled from actor states *(may be needed for the previous one)***
* [ ] **Fully custom cluster text screens, with special handling for many WADs *(if that ever gets scriptified)***
* [ ] **Official Sunder support *(when the WAD is complete)***
- [ ] Deaf to The Siren's Song *(Beat Sunder)*
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