Misc. comment changes, additional planned stuff.
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5 changed files with 38 additions and 14 deletions
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@ -12,6 +12,10 @@
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// so you know what I think of your attempt at being funny
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//
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// So, yeah, thanks for giving me an excuse to make this silly script
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//
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// PS: I actually like Project Brutality, no joke
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// Brutal Doom is still poopy junk tho, every single fork of it is better
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// (except Black Edition, that one is just embarrassing)
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Class SWWMBrutalHandler : StaticEventHandler
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{
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ui int timer;
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@ -28,17 +32,20 @@ Class SWWMBrutalHandler : StaticEventHandler
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// check for brutal doom
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foreach ( cls:AllActorClasses )
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{
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if ( cls.GetClassName() == 'BDoomer' )
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if ( cls is 'PlayerPawn' )
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{
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detected = true;
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which = "Brutal Doom";
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whichshort = "BD";
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}
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else if ( (cls.GetClassName() == 'BrutalDoomer') || (cls.GetClassName() == 'PB_PlayerPawn') )
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{
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detected = true;
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which = "Project Brutality";
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whichshort = "PB";
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if ( (cls.GetClassName() == 'Doomer') || (cls.GetClassName() == 'BDoomer') || (cls.GetClassName() == 'BEDoomer') )
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{
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detected = true;
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which = "Brutal Doom";
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whichshort = "BD";
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}
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else if ( (cls.GetClassName() == 'BrutalDoomer') || (cls.GetClassName() == 'PB_PlayerPawn') )
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{
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detected = true;
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which = "Project Brutality";
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whichshort = "PB";
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}
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}
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if ( !detected ) continue;
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let shnd = SWWMStaticHandler(StaticEventHandler.Find("SWWMStaticHandler"));
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@ -177,6 +177,7 @@ extend Class Demolitionist
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return false; // wind
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if ( (s.special == 84) || (s.special == 118) || ((s.special >= 201) && (s.special <= 244)) )
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return false; // current
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// TODO check for scroller thinkers if that ever gets exposed to ZScript
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return true;
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}
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