Remove some leftover debug text.

This commit is contained in:
Mari the Deer 2025-02-06 20:13:06 +01:00
commit 7581cc12f0
2 changed files with 6 additions and 23 deletions

View file

@ -155,41 +155,24 @@ Class SWWMStaticHandler : StaticEventHandler
default:
let def = GetDefaultByType((Class<PlayerPawn>)(cls));
// if this class has a morph weapon defined, skip it
if ( def.MorphWeapon )
{
Console.Printf("skip me: %s",cls.GetClassName());
break;
}
if ( def.MorphWeapon ) break;
// we have to check if there are any discrepancies between this class's start item list and
// its parents
let pdef = GetDefaultByType((Class<PlayerPawn>)(cls.GetParentClass()));
let di = def.GetDropItems();
let pdi = pdef.GetDropItems();
// no items, just skip
if ( !di )
{
Console.Printf("skip me: %s",cls.GetClassName());
break;
}
if ( !di ) break;
do
{
// list sizes don't match
if ( (di && !pdi) || (!di && pdi) )
{
Console.Printf("match me: %s",cls.GetClassName());
return true;
}
if ( (di && !pdi) || (!di && pdi) ) return true;
// mismatch in item names
if ( di.name != pdi.name )
{
Console.Printf("match me: %s",cls.GetClassName());
return true;
}
if ( di.name != pdi.name ) return true;
di = di.next;
pdi = pdi.next;
}
while ( di || pdi );
Console.Printf("skip me: %s",cls.GetClassName());
break;
}
}