Begin VisualThinker migration. Some effects still pending.
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28 changed files with 577 additions and 412 deletions
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@ -393,11 +393,11 @@ Class Demolitionist : PlayerPawn
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numpt = Random[ExploS](12,16);
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for ( int i=0; i<numpt; i++ )
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{
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let s = Spawn("SWWMHalfSmoke",source.Vec3Offset(0,0,1.+FRandom[ExploS](0,max(0.,source.height-source.floorclip))));
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let s = SWWMAnimSprite.SpawnAt("SWWMHalfSmoke",source.Vec3Offset(0,0,1.+FRandom[ExploS](0,max(0.,source.height-source.floorclip))));
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s.vel = ((0,0,1)+SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))).unit()*FRandom[ExploS](-2,8.);
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s.scale *= 2.5;
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s.special1 = Random[ExploS](3,8);
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s.SetShade(Color(5,4,3)*Random[ExploS](20,40));
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s.framestep = Random[ExploS](4,9);
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s.scolor = Color(5,4,3)*Random[ExploS](20,40);
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}
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Spawn("SWWMCrushedSpike",source.pos);
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if ( source.master ) source.master.Destroy();
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