From 77c3b98b43055abbf54fd083968f2e9febe207ae Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Sun, 4 Jun 2023 11:43:18 +0200 Subject: [PATCH] Slight viewbob adjustment. --- language.version | 4 ++-- zscript/player/swwm_player_move.zsc | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/language.version b/language.version index c1ae82a3e..058570345 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r788 \cu(Thu 1 Jun 09:07:43 CEST 2023)\c-"; -SWWM_SHORTVER="\cw1.3pre r788 \cu(2023-06-01 09:07:43)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r789 \cu(Sun 4 Jun 11:56:44 CEST 2023)\c-"; +SWWM_SHORTVER="\cw1.3pre r789 \cu(2023-06-04 11:56:44)\c-"; diff --git a/zscript/player/swwm_player_move.zsc b/zscript/player/swwm_player_move.zsc index 83c0c8208..9f82a17b7 100644 --- a/zscript/player/swwm_player_move.zsc +++ b/zscript/player/swwm_player_move.zsc @@ -97,8 +97,8 @@ extend Class Demolitionist // apply bobbing (formula adapted from Unreal) oldbobtime = bobtime; double vel2d = vel.xy dot vel.xy; - bobtime += (1.75+.25*min(vel2d/100.,3.))/GameTicRate; - Vector2 bob = (sin(bobtime*180.),.5*sin(bobtime*360.))*player.bob*.25; + bobtime += (1.8+.4*min(vel2d/100.,3.))/GameTicRate; + Vector2 bob = (sin(bobtime*180.),.5*sin(bobtime*360.))*player.bob*.35; if ( player.morphtics ) bob = (0.,0.); else if ( player.bob && !multiplayer && !(player.cheats&CF_CHASECAM)