Try to fix player bumping into random things that shouldn't be collidable.
Frantic attempt at preventing desyncs by adding "FloatBobPhase 0" to a lot of actors. Boss brains count towards kills (prevents players from getting an "all kills" bonus without having actually beaten the boss proper).
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5 changed files with 21 additions and 3 deletions
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@ -374,6 +374,7 @@ Class FancyConfetti : Actor
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+ROLLCENTER;
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+SLIDESONWALLS;
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Gravity 0.05;
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FloatBobPhase 0;
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}
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override void PostBeginPlay()
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{
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@ -437,6 +438,7 @@ Class SuperFancySparkle : Actor
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+ROLLCENTER;
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+FORCEXYBILLBOARD;
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+NOINTERACTION;
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FloatBobPhase 0;
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}
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override void PostBeginPlay()
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{
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