Try to fix player bumping into random things that shouldn't be collidable.

Frantic attempt at preventing desyncs by adding "FloatBobPhase 0" to a lot of actors.
Boss brains count towards kills (prevents players from getting an "all kills" bonus without having actually beaten the boss proper).
This commit is contained in:
Mari the Deer 2020-12-06 01:43:50 +01:00
commit 793e75a7ed
5 changed files with 21 additions and 3 deletions

View file

@ -374,6 +374,7 @@ Class FancyConfetti : Actor
+ROLLCENTER;
+SLIDESONWALLS;
Gravity 0.05;
FloatBobPhase 0;
}
override void PostBeginPlay()
{
@ -437,6 +438,7 @@ Class SuperFancySparkle : Actor
+ROLLCENTER;
+FORCEXYBILLBOARD;
+NOINTERACTION;
FloatBobPhase 0;
}
override void PostBeginPlay()
{