Quadravol dropped casings.
This commit is contained in:
parent
2745c25818
commit
7b0198b2c1
6 changed files with 37 additions and 4 deletions
|
|
@ -1,3 +1,3 @@
|
|||
[default]
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r339 \cu(Thu 18 Aug 00:00:10 CEST 2022)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r339 \cu(2022-08-18 00:00:10)\c-";
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r340 \cu(Thu 18 Aug 08:53:39 CEST 2022)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r340 \cu(2022-08-18 08:53:39)\c-";
|
||||
|
|
|
|||
|
|
@ -1,3 +1,19 @@
|
|||
Model "QuadravolCasing"
|
||||
{
|
||||
Path "models"
|
||||
|
||||
Model 0 "QuadravolCasing_d.3d"
|
||||
Skin 0 "QuadCell_Used.png"
|
||||
Scale 0.02 0.02 0.02
|
||||
AngleOffset -90
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
|
||||
FrameIndex XZW1 A 0 0
|
||||
ZOffset 1
|
||||
FrameIndex XZW1 B 0 0
|
||||
}
|
||||
|
||||
Model "Quadravol"
|
||||
{
|
||||
Path "models"
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ Model "SheenCasing"
|
|||
USEACTORROLL
|
||||
|
||||
FrameIndex XZW1 A 0 0
|
||||
ZOffset 0.5
|
||||
ZOffset 0.75
|
||||
FrameIndex XZW1 B 0 0
|
||||
}
|
||||
|
||||
|
|
|
|||
Binary file not shown.
|
Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 6.7 KiB |
|
|
@ -121,7 +121,11 @@ Class Quadravol : SWWMWeapon
|
|||
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),-8*x+8*y-16*z);
|
||||
if ( invoker.wascharged )
|
||||
{
|
||||
Console.Printf("\cg// TODO - Drop Casing\c-");
|
||||
let c = Spawn("QuadravolCasing",origin);
|
||||
c.angle = angle;
|
||||
c.pitch = pitch-90;
|
||||
c.vel = x*FRandom[Junk](-2.5,-1.5)+y*FRandom[Junk](.5,1.)-(0,0,FRandom[Junk](2.,5.));
|
||||
c.vel += vel*.5;
|
||||
return;
|
||||
}
|
||||
if ( invoker.Ammo1.Amount >= invoker.Ammo1.MaxAmount )
|
||||
|
|
|
|||
|
|
@ -1,5 +1,18 @@
|
|||
// Quadravol projectiles and effects
|
||||
|
||||
Class QuadravolCasing : SWWMCasing
|
||||
{
|
||||
Default
|
||||
{
|
||||
BounceSound "quadshot/casing";
|
||||
}
|
||||
override void PostBeginPlay()
|
||||
{
|
||||
Super.PostBeginPlay();
|
||||
heat = 0;
|
||||
}
|
||||
}
|
||||
|
||||
Class OnFireLight : PointLightFlickerRandomAttenuated
|
||||
{
|
||||
OnFire of;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue