Re-add "tight" hud scaling, for those who play at odd resolutions (e.g.: the dragon).
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7 changed files with 22 additions and 12 deletions
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@ -79,7 +79,7 @@ nosave bool swwm_ccmessage = false; // has received the "corruption cards" dial
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nosave bool swwm_useweaponbar = false; // scroll through weapons using a bar, like with inventory items
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nosave bool swwm_percentstats = false; // show level stats as percentages, like in intermissions
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nosave bool swwm_targetvals = false; // show current/max health values above heathbars
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nosave int swwm_hudscale = 0; // force the primary scale of the HUD (used by the HUD itself)
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nosave int swwm_hudscale = 0; // force the primary scale of the HUD (used by the HUD itself) [0: auto loose fit, -1: auto tight fit]
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nosave int swwm_hudscale0 = 0; // force the "zero minus" scale of the HUD (used by damage numbers)
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nosave int swwm_hudscale1 = 0; // force the "one minus" scale of the HUD (used by healthbars, score numbers)
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nosave int swwm_hudscale2 = 0; // force the "two minus" scale of the HUD (used by interest points)
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@ -188,6 +188,8 @@ SWWM_HUDSCALE0 = "Secondary HUD Scale";
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SWWM_HUDSCALE1 = "Tertiary HUD Scale";
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SWWM_HUDSCALE2 = "Quaternary HUD Scale";
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SWWM_HS_AUTO = "Auto";
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SWWM_HS_AUTOL = "Auto Loose";
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SWWM_HS_AUTOT = "Auto Tight";
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SWWM_MM_ENABLE = "Show Minimap";
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SWWM_MM_MISSILES = "Projectiles In Minimap";
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SWWM_MM_USECANVAS = "Fixed Scale Minimap";
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@ -273,7 +275,7 @@ TOOLTIP_SWWM_BARDIST = "Distance in map units at which healthbar visibility will
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TOOLTIP_SWWM_USEWEAPONBAR = "Enables an alternate method for scrolling through weapons akin to the inventory bar. Use Primary Fire to accept, and Alternate Fire to cancel.";
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TOOLTIP_SWWM_PERCENTSTATS = "Shows kills/items/secrets in the HUD as percentages, rather than counters.";
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TOOLTIP_SWWM_TARGETVALS = "Healthbars will show the current and maximum health values of the target.";
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TOOLTIP_SWWM_HUDSCALE = "If non-zero, manually set the scale of the HUD. Keep in mind that HUD elements may overlap if set too high.";
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TOOLTIP_SWWM_HUDSCALE = "If higher than zero, manually set the scale of the HUD. Keep in mind that HUD elements may overlap if set too high.";
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TOOLTIP_SWWM_HUDSCALE0 = "If non-zero, manually set the scale of Damage Numbers. Usually, this is equal to the primary HUD scale.";
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TOOLTIP_SWWM_HUDSCALE1 = "If non-zero, manually set the scale of Healthbars, Score Numbers and Item Sense. Usually, this is one less than the primary HUD scale.";
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TOOLTIP_SWWM_HUDSCALE2 = "If non-zero, manually set the scale of Interest Points. Usually, this is two less than the primary HUD scale.";
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@ -183,6 +183,8 @@ SWWM_HUDSCALE = "Escala de HUD";
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SWWM_HUDSCALE0 = "Escala Secundaria de HUD";
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SWWM_HUDSCALE1 = "Escala Terciaria de HUD";
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SWWM_HUDSCALE2 = "Escala Cuaternaria de HUD";
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SWWM_HS_AUTOL = "Auto. Holgado";
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SWWM_HS_AUTOT = "Auto. Ceñido";
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SWWM_MM_ENABLE = "Mostrar Minimapa";
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SWWM_MM_MISSILES = "Proyectiles en Minimapa";
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SWWM_MM_USECANVAS = "Minimapa a Escala Fija";
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@ -269,7 +271,7 @@ TOOLTIP_SWWM_BARDIST = "Distancia en unidades de mapa a la cual la visibilidad d
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TOOLTIP_SWWM_USEWEAPONBAR = "Habilita un método alternativo para hacer scroll por las armas similar a la barra de inventario. Usa el Fuego Primario para aceptar, y el Fuego Secundario para cancelar.";
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TOOLTIP_SWWM_PERCENTSTATS = "Muestra las estadísticas de bajas/ítems/secretos en el HUD como porcentajes, en lugar de contadores.";
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TOOLTIP_SWWM_TARGETVALS = "Las barras de salud mostrarán los valores de salud actual y máximo del objetivo.";
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TOOLTIP_SWWM_HUDSCALE = "Si no es cero, especifica manualmente la escala del HUD. Ten en cuenta que los elementos del HUD pueden solaparse si es muy alta.";
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TOOLTIP_SWWM_HUDSCALE = "Si es mayor que cero, especifica manualmente la escala del HUD. Ten en cuenta que los elementos del HUD pueden solaparse si es muy alta.";
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TOOLTIP_SWWM_HUDSCALE0 = "Si no es cero, especifica manualmente la escala de los Números de Daño. Normalmente, es igual a la escala primaria del HUD.";
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TOOLTIP_SWWM_HUDSCALE1 = "Si no es cero, especifica manualmente la escala de las Barras de Salud, Números de Puntuación y Sensor de Ítems. Normalmente, es igual a dos menos que la escala primaria del HUD.";
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TOOLTIP_SWWM_HUDSCALE2 = "Si no es cero, especifica manualmente la escala de los Puntos de Interés. Normalmente, es igual a tres menos que la escala primaria del HUD.";
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1001 \cu(Tue 7 Nov 14:24:53 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1001 \cu(2023-11-07 14:24:53)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1002 \cu(Tue 7 Nov 14:48:33 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1002 \cu(2023-11-07 14:48:33)\c-";
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@ -135,7 +135,7 @@ OptionMenu "SWWMOptionMenu"
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Option "$SWWM_PERCENTSTATS", "swwm_percentstats", "YesNo"
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Option "$SWWM_UNIQSTATS", "swwm_uniqstats", "YesNo"
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Slider "$SWWM_HUDMARGIN", "swwm_hudmargin", 0, 10, 1, 0
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SWWMScaleField "$SWWM_HUDSCALE", "swwm_hudscale", "$SWWM_HS_AUTO"
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SWWMScaleField "$SWWM_HUDSCALE", "swwm_hudscale", "$SWWM_HS_AUTOL", "$SWWM_HS_AUTOT"
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SWWMScaleField "$SWWM_HUDSCALE0", "swwm_hudscale0", "$SWWM_HS_AUTO"
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SWWMScaleField "$SWWM_HUDSCALE1", "swwm_hudscale1", "$SWWM_HS_AUTO"
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SWWMScaleField "$SWWM_HUDSCALE2", "swwm_hudscale2", "$SWWM_HS_AUTO"
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@ -629,7 +629,8 @@ Class SWWMStatusBar : BaseStatusBar
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return;
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}
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if ( !hnd ) hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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hs = max(min(floor(Screen.GetWidth()/640.),floor(Screen.GetHeight()/360.)),1.);
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if ( swwm_hudscale < 0 ) hs = max(min(floor(Screen.GetWidth()/480.),floor(Screen.GetHeight()/270.)),1.);
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else hs = max(min(floor(Screen.GetWidth()/640.),floor(Screen.GetHeight()/360.)),1.);
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ss = (Screen.GetWidth()/hs,Screen.GetHeight()/hs);
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margin = clamp(swwm_hudmargin,0,10);
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hs0 = hs;
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@ -1003,15 +1003,16 @@ Class OptionMenuItemScaleSliderFix : OptionMenuItemScaleSlider
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}
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}
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// allows only positive numeric values, 0 optionally gets a special label in parentheses
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// allows only positive integer values, plus zero and minus-one if optionally hinted
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Class OptionMenuItemSWWMScaleField : OptionMenuItemTextField
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{
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String mZeroHint;
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String mZeroHint, mNegOneHint;
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OptionMenuItemSWWMScaleField Init( String label, Name command, String zerohint = "" )
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OptionMenuItemSWWMScaleField Init( String label, Name command, String zerohint = "", String negonehint = "" )
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{
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Super.Init(label,command);
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mZeroHint = zerohint;
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mNegOneHint = negonehint;
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return self;
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}
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@ -1023,6 +1024,8 @@ Class OptionMenuItemSWWMScaleField : OptionMenuItemTextField
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int val = mCVar?mCVar.GetInt():0;
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if ( (val == 0) && (mZeroHint != "") )
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str.AppendFormat(" (%s)",StringTable.Localize(mZeroHint));
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else if ( (val == -1) && (mNegOneHint != "") )
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str.AppendFormat(" (%s)",StringTable.Localize(mNegOneHint));
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return true, str;
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}
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return false,"";
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@ -1039,7 +1042,8 @@ Class OptionMenuItemSWWMScaleField : OptionMenuItemTextField
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if ( mkey == Menu.MKEY_Left )
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{
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int val = mCVar?mCVar.GetInt():0;
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val = max(0,val-1);
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int cap = (mNegOneHint!="")?-1:(mZeroHint!="")?0:1;
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val = max(cap,val-1);
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if ( mCVar ) mCVar.SetInt(val);
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Menu.MenuSound("menu/change");
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return true;
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@ -1058,7 +1062,8 @@ Class OptionMenuItemSWWMScaleField : OptionMenuItemTextField
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{
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if ( i == 0 )
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{
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int numval = max(s.ToInt(),0);
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int cap = (mNegOneHint!="")?-1:(mZeroHint!="")?0:1;
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int numval = max(cap,s.ToInt());
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if ( mCVar ) mCVar.SetInt(numval);
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return true;
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}
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