Re-add "tight" hud scaling, for those who play at odd resolutions (e.g.: the dragon).
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7 changed files with 22 additions and 12 deletions
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@ -188,6 +188,8 @@ SWWM_HUDSCALE0 = "Secondary HUD Scale";
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SWWM_HUDSCALE1 = "Tertiary HUD Scale";
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SWWM_HUDSCALE2 = "Quaternary HUD Scale";
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SWWM_HS_AUTO = "Auto";
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SWWM_HS_AUTOL = "Auto Loose";
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SWWM_HS_AUTOT = "Auto Tight";
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SWWM_MM_ENABLE = "Show Minimap";
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SWWM_MM_MISSILES = "Projectiles In Minimap";
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SWWM_MM_USECANVAS = "Fixed Scale Minimap";
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@ -273,7 +275,7 @@ TOOLTIP_SWWM_BARDIST = "Distance in map units at which healthbar visibility will
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TOOLTIP_SWWM_USEWEAPONBAR = "Enables an alternate method for scrolling through weapons akin to the inventory bar. Use Primary Fire to accept, and Alternate Fire to cancel.";
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TOOLTIP_SWWM_PERCENTSTATS = "Shows kills/items/secrets in the HUD as percentages, rather than counters.";
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TOOLTIP_SWWM_TARGETVALS = "Healthbars will show the current and maximum health values of the target.";
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TOOLTIP_SWWM_HUDSCALE = "If non-zero, manually set the scale of the HUD. Keep in mind that HUD elements may overlap if set too high.";
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TOOLTIP_SWWM_HUDSCALE = "If higher than zero, manually set the scale of the HUD. Keep in mind that HUD elements may overlap if set too high.";
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TOOLTIP_SWWM_HUDSCALE0 = "If non-zero, manually set the scale of Damage Numbers. Usually, this is equal to the primary HUD scale.";
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TOOLTIP_SWWM_HUDSCALE1 = "If non-zero, manually set the scale of Healthbars, Score Numbers and Item Sense. Usually, this is one less than the primary HUD scale.";
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TOOLTIP_SWWM_HUDSCALE2 = "If non-zero, manually set the scale of Interest Points. Usually, this is two less than the primary HUD scale.";
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