From 7b6f9ccf71b343e2bd1f3c15584b560fd23b876f Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Wed, 16 Feb 2022 17:58:52 +0100 Subject: [PATCH] Mykradvo should still spawn in Deathmatch. (Especially because it is an essential part of DM-TheBase5) --- language.version | 4 ++-- zscript/items/swwm_powerups.zsc | 5 ----- 2 files changed, 2 insertions(+), 7 deletions(-) diff --git a/language.version b/language.version index 8591e0c65..2dab14f0f 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r161 \cu(Mon 14 Feb 20:09:39 CET 2022)\c-"; -SWWM_SHORTVER="\cw1.2pre r161 \cu(2022-02-14 20:09:39)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r161 \cu(Wed 16 Feb 17:58:52 CET 2022)\c-"; +SWWM_SHORTVER="\cw1.2pre r161 \cu(2022-02-16 17:58:52)\c-"; diff --git a/zscript/items/swwm_powerups.zsc b/zscript/items/swwm_powerups.zsc index 9d167f324..9fc3eada7 100644 --- a/zscript/items/swwm_powerups.zsc +++ b/zscript/items/swwm_powerups.zsc @@ -2906,11 +2906,6 @@ Class Mykradvo : Inventory A_SetTics(Random[Mykradvo](10,50)); } - override bool ShouldSpawn() - { - return !deathmatch; - } - override bool CanPickup( Actor toucher ) { // in DM, we can't be picked up unless we can be used