Don't enforce monster fall damage on bosses.
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f1f12f1556
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2 changed files with 3 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r88 \cu(Sat 18 Dec 00:07:54 CET 2021)\c-";
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SWWM_SHORTVER="\cw1.2pre r88 \cu(2021-12-18 00:07:54)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r89 \cu(Sat 18 Dec 00:50:11 CET 2021)\c-";
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SWWM_SHORTVER="\cw1.2pre r89 \cu(2021-12-18 00:50:11)\c-";
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@ -275,7 +275,7 @@ extend Class SWWMHandler
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p.SetStateLabel("Pickup");
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}
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}
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if ( swwm_doomfall && e.Thing.bISMONSTER )
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if ( swwm_doomfall && e.Thing.bISMONSTER && !e.Thing.bBOSS )
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e.Thing.bFALLDAMAGE = true;
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if ( e.Thing is 'Key' )
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{
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