Don't enforce monster fall damage on bosses.
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2 changed files with 3 additions and 3 deletions
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@ -275,7 +275,7 @@ extend Class SWWMHandler
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p.SetStateLabel("Pickup");
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}
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}
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if ( swwm_doomfall && e.Thing.bISMONSTER )
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if ( swwm_doomfall && e.Thing.bISMONSTER && !e.Thing.bBOSS )
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e.Thing.bFALLDAMAGE = true;
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if ( e.Thing is 'Key' )
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{
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