I completely forgot what I changed.
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53 changed files with 314 additions and 113 deletions
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@ -14,9 +14,10 @@ Class SWWMCollectible : Inventory abstract
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// minimum gametype requirements
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enum EAvailability
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{
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AVAIL_Hexen = GAME_Hexen,
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AVAIL_Heretic = AVAIL_Hexen|GAME_Heretic,
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AVAIL_All = AVAIL_Heretic|GAME_DoomChex
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AVAIL_Hexen,
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AVAIL_Heretic,
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AVAIL_Eviternity,
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AVAIL_All
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};
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Default
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@ -36,17 +37,24 @@ Class SWWMCollectible : Inventory abstract
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Radius 8;
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Height 24;
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}
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bool ValidGame() const
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{
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if ( avail == AVAIL_All ) return true;
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if ( (avail == AVAIL_Eviternity) && ((gameinfo.gametype&GAME_Raven) || SWWMUtility.IsEviternity()) ) return true;
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if ( (avail == AVAIL_Heretic) && (gameinfo.gametype&GAME_Raven) ) return true;
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if ( (avail == AVAIL_Hexen) && (gameinfo.gametype&GAME_Hexen) ) return true;
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return false;
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}
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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// delet ourselves if wrong iwad
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if ( !(gameinfo.gametype&avail) )
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Destroy();
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if ( !ValidGame() ) Destroy();
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}
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override bool CanPickup( Actor toucher )
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{
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// no pickup if wrong iwad
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if ( !(gameinfo.gametype&avail) ) return false;
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if ( !ValidGame() ) return false;
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return Super.CanPickup(toucher);
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}
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override string PickupMessage()
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@ -174,14 +182,14 @@ Class SayaBean : SWWMCollectible
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Height 23;
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}
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}
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// Heretic
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// Eviternity / Heretic
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Class DemoPlush : SWWMCollectible
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{
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Default
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{
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Tag "$T_DEMOPLUSH";
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Inventory.PickupMessage "$T_DEMOPLUSH";
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SWWMCollectible.Availability AVAIL_Heretic;
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SWWMCollectible.Availability AVAIL_Eviternity;
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SWWMCollectible.GestureWeapon "DemoPlushGesture";
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Stamina 6000;
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Radius 12;
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@ -709,7 +709,7 @@ Class Chancebox : Actor
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if ( !c || (c == 'SWWMCollectible') ) continue;
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let def = GetDefaultByType(c);
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// check that we can collect it in this IWAD
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if ( !(gameinfo.gametype&def.avail) ) continue;
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if ( !def.ValidGame() ) continue;
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candidates.Push(c);
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}
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let ti = ThinkerIterator.Create("SWWMCollectible");
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@ -898,7 +898,7 @@ Class Chancebox : Actor
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if ( !c || (c == 'SWWMCollectible') ) continue;
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let def = GetDefaultByType(c);
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// check that we can collect it in this IWAD
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if ( !(gameinfo.gametype&def.avail) ) continue;
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if ( !def.ValidGame() ) continue;
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tcol++;
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}
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int alldudchance = 5-(4*col)/tcol; // chance for all boxes to be duds (no collectibles)
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