diff --git a/language.version b/language.version index bcddc013a..7cafa7c9d 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r40 \cu(Fri 22 Oct 19:02:36 CEST 2021)\c-"; -SWWM_SHORTVER="\cw1.2pre r40 \cu(2021-10-22 19:02:36)\c-"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r41 \cu(Sat 23 Oct 11:52:14 CEST 2021)\c-"; +SWWM_SHORTVER="\cw1.2pre r41 \cu(2021-10-23 11:52:14)\c-"; diff --git a/zscript/handler/swwm_handler_worldload.zsc b/zscript/handler/swwm_handler_worldload.zsc index b74ccf4cc..a4f7cd908 100644 --- a/zscript/handler/swwm_handler_worldload.zsc +++ b/zscript/handler/swwm_handler_worldload.zsc @@ -100,7 +100,7 @@ extend Class SWWMHandler // reset score on dead players (death exitâ„¢) for ( int i=0; i 0) ) continue; + if ( !playeringame[i] || (players[i].playerstate != PST_DEAD) ) continue; let c = SWWMCredits.Find(players[i]); if ( c ) c.credits = c.hcredits = 0; } @@ -112,7 +112,7 @@ extend Class SWWMHandler { for ( int i=0; i