Fixed item lists having scrollbars when they shouldn't.
Removed Wallbuster reload timer debug cvar (not needed). Removed CBT easter egg. Removed PrecacheClasses from ZMAPINFO (no longer needed since 4.5 as UE1 models load much faster).
This commit is contained in:
parent
b39e1613e0
commit
7e3e78b209
10 changed files with 23 additions and 103 deletions
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@ -20,6 +20,8 @@ Most of the work here is original, but there are some notable exceptions:
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- Title theme, "Traumatic State", by Teque (which a lot of people just know as "the AS-Golgotha music").
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- Title theme, "Traumatic State", by Teque (which a lot of people just know as "the AS-Golgotha music").
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- Intermission theme, "Dragony", also by Teque (very comfy music considering the rest of his repertoire).
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- Intermission theme, "Dragony", also by Teque (very comfy music considering the rest of his repertoire).
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- Startup/credits theme, "Hidden Tune #242", also by Teque too (super comfy music, ideal for this use).
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- Startup/credits theme, "Hidden Tune #242", also by Teque too (super comfy music, ideal for this use).
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- Kinsie's Test Map theme, "Hypercardish 1.1", ALSO TOO by Teque (seems nice for such an use I guess).
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- "Calm" theme taken from .flow, by lol (really damn good Yume Nikki fangame, by the way).
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- The anti-BD feature uses art and music by IOSYS, art was edited into the Doom palette.
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- The anti-BD feature uses art and music by IOSYS, art was edited into the Doom palette.
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- The crash handler uses a short clip of the Curb Your Enthusiasm theme.
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- The crash handler uses a short clip of the Curb Your Enthusiasm theme.
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- Tewi font by lucy (https://github.com/lucy/tewi-font). Modified to add gradients and drop shadow.
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- Tewi font by lucy (https://github.com/lucy/tewi-font). Modified to add gradients and drop shadow.
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@ -36,7 +38,6 @@ Most of the work here is original, but there are some notable exceptions:
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* Redead-ITA
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* Redead-ITA
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* Sgt. Shivers (@Sgt_Shivers_)
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* Sgt. Shivers (@Sgt_Shivers_)
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* Moa Dixøn / Endie (@MoaDixon)
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* Moa Dixøn / Endie (@MoaDixon)
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- A certain hidden easter egg / meme uses crappified/bassboosted edits of Old Days and the CBT Wikipedia article.
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- Extra gib anims for vanilla monsters:
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- Extra gib anims for vanilla monsters:
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* Ryan Cordell (Demon, Cacodemon, Revenant, Archvile)
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* Ryan Cordell (Demon, Cacodemon, Revenant, Archvile)
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* Amuscaria (Baron of Hell, Hell Knight)
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* Amuscaria (Baron of Hell, Hell Knight)
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@ -60,8 +60,6 @@ server int swwm_maxcasings = 200; // max casings and spent mags at any time
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server int swwm_maxdebris = 500; // max chunks of debris at any time
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server int swwm_maxdebris = 500; // max chunks of debris at any time
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user bool swwm_fuzz = true; // allows toggling the fuzz shader on the demolitionist menus, useful if you're streaming/recording since it destroys the encoding quality
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user bool swwm_fuzz = true; // allows toggling the fuzz shader on the demolitionist menus, useful if you're streaming/recording since it destroys the encoding quality
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user bool swwm_cbtpause = true; // wallbuster menu pauses the game
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user bool swwm_cbtpause = true; // wallbuster menu pauses the game
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user noarchive int swwm_cbtmeme = 0; // easter egg, hidden cvar
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user noarchive bool swwm_cbttime = false; // debug: times how long a reload takes
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user noarchive int swwm_cbtlast = 0; // last selected ammo for the wallbuster
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user noarchive int swwm_cbtlast = 0; // last selected ammo for the wallbuster
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server bool swwm_cbtall = false; // wallbuster breaks any wall, not just movable ones
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server bool swwm_cbtall = false; // wallbuster breaks any wall, not just movable ones
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server bool swwm_doomfall = false; // monsters take fall damage outside of hexen
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server bool swwm_doomfall = false; // monsters take fall damage outside of hexen
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@ -1,2 +1,2 @@
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[default]
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r673 \cu(Fri 11 Dec 21:59:04 CET 2020)";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r674 \cu(Fri 11 Dec 22:51:47 CET 2020)";
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@ -627,8 +627,6 @@ wallbuster/load2 sounds/wallbuster/cbt_shellin2.ogg
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wallbuster/load3 sounds/wallbuster/cbt_shellin3.ogg
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wallbuster/load3 sounds/wallbuster/cbt_shellin3.ogg
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wallbuster/load4 sounds/wallbuster/cbt_shellin4.ogg
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wallbuster/load4 sounds/wallbuster/cbt_shellin4.ogg
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$random wallbuster/load { wallbuster/load1 wallbuster/load2 wallbuster/load3 wallbuster/load4 }
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$random wallbuster/load { wallbuster/load1 wallbuster/load2 wallbuster/load3 wallbuster/load4 }
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wallbuster/cbt sounds/wallbuster/cbt_cbt.ogg
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wallbuster/olddays sounds/wallbuster/cbt_olddays.ogg
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wallbuster/smallbust1 sounds/wallbuster/cbt_smallbust1.ogg
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wallbuster/smallbust1 sounds/wallbuster/cbt_smallbust1.ogg
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wallbuster/smallbust2 sounds/wallbuster/cbt_smallbust2.ogg
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wallbuster/smallbust2 sounds/wallbuster/cbt_smallbust2.ogg
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wallbuster/smallbust3 sounds/wallbuster/cbt_smallbust3.ogg
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wallbuster/smallbust3 sounds/wallbuster/cbt_smallbust3.ogg
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Binary file not shown.
Binary file not shown.
17
zmapinfo.txt
17
zmapinfo.txt
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@ -35,23 +35,6 @@ GameInfo
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Border = 2, 0, "graphics/bord_tr.png", "graphics/bord_t.png", "graphics/bord_tl.png", "graphics/bord_r.png", "graphics/bord_l.png", "graphics/bord_br.png", "graphics/bord_b.png", "graphics/bord_bl.png"
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Border = 2, 0, "graphics/bord_tr.png", "graphics/bord_t.png", "graphics/bord_tl.png", "graphics/bord_r.png", "graphics/bord_l.png", "graphics/bord_br.png", "graphics/bord_b.png", "graphics/bord_bl.png"
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ForceTextInMenus = true
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ForceTextInMenus = true
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TelefogHeight = 28
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TelefogHeight = 28
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// precaching of frame-heavy objects
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PrecacheClasses = "Demolitionist",
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"DeepImpact",
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"PusherWeapon",
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"ExplodiumGun",
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"Spreadgun",
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"Wallbuster",
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"Eviscerator",
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"Hellblazer",
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"Sparkster",
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"SilverBullet",
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"CandyGun",
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"Ynykron",
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"SWWMGesture"
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// precache very long stuff
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PrecacheSounds = "wallbuster/olddays",
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"wallbuster/cbt"
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}
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}
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ClearSkills
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ClearSkills
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@ -812,9 +812,8 @@ Class Wallbuster : SWWMWeapon
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Array<Class<Ammo> > reloadqueue;
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Array<Class<Ammo> > reloadqueue;
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transient bool waitreload;
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transient bool waitreload;
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int whichspin;
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int whichspin;
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transient CVar cbtmuffler, timeme;
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transient CVar cbtmuffler;
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bool timing;
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int rnum;
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int reloadtime[2], rnum;
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transient bool cancelreload;
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transient bool cancelreload;
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transient ui TextureID WeaponBox, AmmoIcon[4], LoadIcon[4], UsedIcon[4], EmptyIcon;
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transient ui TextureID WeaponBox, AmmoIcon[4], LoadIcon[4], UsedIcon[4], EmptyIcon;
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@ -1617,19 +1616,6 @@ Class Wallbuster : SWWMWeapon
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invoker.rotation[invoker.rotation[5]]--;
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invoker.rotation[invoker.rotation[5]]--;
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A_StartSound("wallbuster/load",CHAN_WEAPON,CHANF_OVERLAP);
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A_StartSound("wallbuster/load",CHAN_WEAPON,CHANF_OVERLAP);
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}
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}
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action void A_StartReloadTiming()
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{
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invoker.timing = true;
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invoker.reloadtime[0] = level.time;
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}
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action void A_StopReloadTiming()
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{
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invoker.timing = false;
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invoker.reloadtime[1] = level.time;
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if ( !invoker.timeme ) invoker.timeme = CVar.GetCVar('swwm_cbttime',players[consoleplayer]);
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if ( (player == players[consoleplayer]) && invoker.timeme.GetBool() )
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Console.Printf("Reloaded %d barrels in %gs",invoker.rnum,(invoker.reloadtime[1]-invoker.reloadtime[0])/35.);
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}
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Default
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Default
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{
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{
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@ -1731,11 +1717,7 @@ Class Wallbuster : SWWMWeapon
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XZW2 A 0;
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XZW2 A 0;
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Goto Ready;
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Goto Ready;
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Reload:
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Reload:
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XZW2 A 2
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XZW2 A 2 A_StartSound("wallbuster/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
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{
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A_StartSound("wallbuster/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
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A_StartReloadTiming();
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}
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XZW4 DEFG 2;
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XZW4 DEFG 2;
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XZW4 HIJK 1;
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XZW4 HIJK 1;
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XZW4 L 1 A_StartSound("wallbuster/unlock",CHAN_WEAPON,CHANF_OVERLAP);
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XZW4 L 1 A_StartSound("wallbuster/unlock",CHAN_WEAPON,CHANF_OVERLAP);
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@ -1920,7 +1902,6 @@ Class Wallbuster : SWWMWeapon
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XZW8 Z 1 A_StartSound("wallbuster/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
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XZW8 Z 1 A_StartSound("wallbuster/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
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XZW9 ABC 1;
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XZW9 ABC 1;
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XZW9 DEF 2;
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XZW9 DEF 2;
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XZW2 A 0 A_StopReloadTiming();
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Goto Ready;
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Goto Ready;
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User1:
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User1:
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XZW2 A 2
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XZW2 A 2
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@ -17,10 +17,6 @@ Class SWWMStaticHandler : StaticEventHandler
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String taintver;
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String taintver;
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bool mptaint[MAXPLAYERS];
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bool mptaint[MAXPLAYERS];
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String mpver[MAXPLAYERS];
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String mpver[MAXPLAYERS];
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// CBT easter egg
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bool initme;
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double cbtvol;
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transient CVar cbtme;
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int checktic;
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int checktic;
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override void NewGame()
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override void NewGame()
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@ -175,43 +171,6 @@ Class SWWMStaticHandler : StaticEventHandler
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timer++;
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timer++;
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}
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}
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}
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}
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// from Wikipedia, the free encyclopedia
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override void WorldTick()
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{
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if ( !cbtme ) cbtme = CVar.GetCVar('swwm_cbtmeme',players[consoleplayer]);
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if ( !players[consoleplayer].mo ) return;
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let cbt = players[consoleplayer].mo.FindInventory("Wallbuster");
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if ( !cbt ) return;
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if ( cbt == players[consoleplayer].ReadyWeapon )
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{
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if ( !initme && (cbtme.GetInt() > 0) )
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{
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initme = true;
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cbtvol = .6;
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}
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cbtvol = min(.6,cbtvol+.1);
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if ( (cbtme.GetInt() >= 1) && !cbt.IsActorPlayingSound(CHAN_AMBEXTRA+1) )
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cbt.A_StartSound("wallbuster/olddays",CHAN_AMBEXTRA+1,CHANF_UI|CHANF_LOOP,cbtvol,0.);
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else if ( (cbtme.GetInt() < 1) && cbt.IsActorPlayingSound(CHAN_AMBEXTRA+1) )
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cbt.A_StopSound(CHAN_AMBEXTRA+1);
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if ( (cbtme.GetInt() >= 2) && !cbt.IsActorPlayingSound(CHAN_AMBEXTRA+2) )
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{
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// restart the music
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if ( cbt.IsActorPlayingSound(CHAN_AMBEXTRA+1) )
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{
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cbt.A_StopSound(CHAN_AMBEXTRA+1);
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cbt.A_StartSound("wallbuster/olddays",CHAN_AMBEXTRA+1,CHANF_UI|CHANF_LOOP,cbtvol,0.);
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}
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cbt.A_StartSound("wallbuster/cbt",CHAN_AMBEXTRA+2,CHANF_UI,cbtvol,0.);
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}
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else if ( (cbtme.GetInt() < 2) && cbt.IsActorPlayingSound(CHAN_AMBEXTRA+2) )
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cbt.A_StopSound(CHAN_AMBEXTRA+2);
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}
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else cbtvol = max(0.,cbtvol-.1);
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cbt.A_SoundVolume(CHAN_AMBEXTRA+1,cbtvol*((cbtme.GetInt()>=2)?.8:1.));
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cbt.A_SoundVolume(CHAN_AMBEXTRA+2,cbtvol);
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}
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}
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}
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// Handler responsible for item replacements and whatever else
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// Handler responsible for item replacements and whatever else
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@ -1010,7 +1010,7 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
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if ( len > longest ) longest = len;
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if ( len > longest ) longest = len;
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}
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}
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maxcol = 622/(longest+24);
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maxcol = 622/(longest+24);
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totalcol = (invlist.Size()/22)+1;
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totalcol = int(ceil(invlist.Size()/22.));
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int ofs = int(max(0,(ofs0/22)-(maxcol-1))*22);
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int ofs = int(max(0,(ofs0/22)-(maxcol-1))*22);
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xx = 9;
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xx = 9;
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yy = 23;
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yy = 23;
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@ -1055,7 +1055,7 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
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if ( len > longest ) longest = len;
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if ( len > longest ) longest = len;
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}
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}
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maxcol = 622/(longest+24);
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maxcol = 622/(longest+24);
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totalcol = (invlist.Size()/22)+1;
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totalcol = int(ceil(invlist.Size()/22.));
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if ( maxcol >= totalcol ) return res; // no scrollbar
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if ( maxcol >= totalcol ) return res; // no scrollbar
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// calculate offset
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// calculate offset
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int szr = totalcol-maxcol;
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int szr = totalcol-maxcol;
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if ( len > longest ) longest = len;
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if ( len > longest ) longest = len;
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}
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}
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maxcol = 622/(longest+24);
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maxcol = 622/(longest+24);
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totalcol = (invlist.Size()/22)+1;
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totalcol = int(ceil(invlist.Size()/22.));
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int ofs = int(max(0,(ofs1/22)-(maxcol-1))*22);
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int ofs = int(max(0,(ofs1/22)-(maxcol-1))*22);
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xx = 9;
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xx = 9;
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yy = 23;
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yy = 23;
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if ( len > longest ) longest = len;
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if ( len > longest ) longest = len;
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}
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}
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maxcol = 622/(longest+24);
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maxcol = 622/(longest+24);
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totalcol = (invlist.Size()/22)+1;
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totalcol = int(ceil(invlist.Size()/22.));
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if ( maxcol >= totalcol ) return res; // no scrollbar
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if ( maxcol >= totalcol ) return res; // no scrollbar
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// calculate offset
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// calculate offset
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int szr = totalcol-maxcol;
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int szr = totalcol-maxcol;
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if ( len > longest ) longest = len;
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if ( len > longest ) longest = len;
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}
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}
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maxcol = 622/(longest+24);
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maxcol = 622/(longest+24);
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totalcol = (invlist.Size()/22)+1;
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totalcol = int(ceil(invlist.Size()/22.));
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int ofs = int(max(0,(ofs0/22)-(maxcol-1))*22);
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int ofs = int(max(0,(ofs0/22)-(maxcol-1))*22);
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xx = 9;
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xx = 9;
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yy = 23;
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yy = 23;
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if ( len > longest ) longest = len;
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if ( len > longest ) longest = len;
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}
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}
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maxcol = 622/(longest+24);
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maxcol = 622/(longest+24);
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totalcol = (invlist.Size()/22)+1;
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totalcol = int(ceil(invlist.Size()/22.));
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if ( maxcol >= totalcol ) return res; // no scrollbar
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if ( maxcol >= totalcol ) return res; // no scrollbar
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// calculate offset
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// calculate offset
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int szr = totalcol-maxcol;
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int szr = totalcol-maxcol;
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if ( len > longest ) longest = len;
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if ( len > longest ) longest = len;
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}
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}
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maxcol = 622/(longest+96);
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maxcol = 622/(longest+96);
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totalcol = (storelist.Size()/22)+1;
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totalcol = int(ceil(storelist.Size()/22.));
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// gotta check both the tag and the price for clicking
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// gotta check both the tag and the price for clicking
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int ofs = int(max(0,(ofs0/22)-(maxcol-1))*22);
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int ofs = int(max(0,(ofs0/22)-(maxcol-1))*22);
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int cols = 1;
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int cols = 1;
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if ( len > longest ) longest = len;
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if ( len > longest ) longest = len;
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}
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}
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maxcol = 622/(longest+96);
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maxcol = 622/(longest+96);
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totalcol = (storelist.Size()/22)+1;
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totalcol = int(ceil(storelist.Size()/22.));
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if ( maxcol >= totalcol ) return res; // no scrollbar
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if ( maxcol >= totalcol ) return res; // no scrollbar
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// calculate offset
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// calculate offset
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int szr = totalcol-maxcol;
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int szr = totalcol-maxcol;
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@ -1372,7 +1372,7 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
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if ( len > longest ) longest = len;
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if ( len > longest ) longest = len;
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||||||
}
|
}
|
||||||
maxcol = 622/(longest+24);
|
maxcol = 622/(longest+24);
|
||||||
totalcol = (playerlist.Size()/22)+1;
|
totalcol = int(ceil(playerlist.Size()/22.));
|
||||||
int ofs = int(max(0,(ofs0/22)-(maxcol-1))*22);
|
int ofs = int(max(0,(ofs0/22)-(maxcol-1))*22);
|
||||||
xx = 9;
|
xx = 9;
|
||||||
yy = 23;
|
yy = 23;
|
||||||
|
|
@ -1412,7 +1412,7 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
|
||||||
if ( len > longest ) longest = len;
|
if ( len > longest ) longest = len;
|
||||||
}
|
}
|
||||||
maxcol = 622/(longest+24);
|
maxcol = 622/(longest+24);
|
||||||
totalcol = (playerlist.Size()/22)+1;
|
totalcol = int(ceil(playerlist.Size()/22.));
|
||||||
if ( maxcol >= totalcol ) return res; // no scrollbar
|
if ( maxcol >= totalcol ) return res; // no scrollbar
|
||||||
// calculate offset
|
// calculate offset
|
||||||
int szr = totalcol-maxcol;
|
int szr = totalcol-maxcol;
|
||||||
|
|
@ -1540,7 +1540,7 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
|
||||||
if ( len > longest ) longest = len;
|
if ( len > longest ) longest = len;
|
||||||
}
|
}
|
||||||
maxcol = 622/(longest+24);
|
maxcol = 622/(longest+24);
|
||||||
totalcol = (invlist.Size()/22)+1;
|
totalcol = int(ceil(invlist.Size()/22.));
|
||||||
if ( maxcol >= totalcol ) return res; // no scrollbar
|
if ( maxcol >= totalcol ) return res; // no scrollbar
|
||||||
// calculate offset
|
// calculate offset
|
||||||
int szr = totalcol-maxcol;
|
int szr = totalcol-maxcol;
|
||||||
|
|
@ -1565,7 +1565,7 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
|
||||||
if ( len > longest ) longest = len;
|
if ( len > longest ) longest = len;
|
||||||
}
|
}
|
||||||
maxcol = 622/(longest+24);
|
maxcol = 622/(longest+24);
|
||||||
totalcol = (invlist.Size()/22)+1;
|
totalcol = int(ceil(invlist.Size()/22.));
|
||||||
if ( maxcol >= totalcol ) return res; // no scrollbar
|
if ( maxcol >= totalcol ) return res; // no scrollbar
|
||||||
// calculate offset
|
// calculate offset
|
||||||
int szr = totalcol-maxcol;
|
int szr = totalcol-maxcol;
|
||||||
|
|
@ -1592,7 +1592,7 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
|
||||||
if ( len > longest ) longest = len;
|
if ( len > longest ) longest = len;
|
||||||
}
|
}
|
||||||
maxcol = 622/(longest+96);
|
maxcol = 622/(longest+96);
|
||||||
totalcol = (storelist.Size()/22)+1;
|
totalcol = int(ceil(storelist.Size()/22.));
|
||||||
if ( maxcol >= totalcol ) return res; // no scrollbar
|
if ( maxcol >= totalcol ) return res; // no scrollbar
|
||||||
// calculate offset
|
// calculate offset
|
||||||
int szr = totalcol-maxcol;
|
int szr = totalcol-maxcol;
|
||||||
|
|
@ -1645,7 +1645,7 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
|
||||||
if ( len > longest ) longest = len;
|
if ( len > longest ) longest = len;
|
||||||
}
|
}
|
||||||
maxcol = 622/(longest+24);
|
maxcol = 622/(longest+24);
|
||||||
totalcol = (invlist.Size()/22)+1;
|
totalcol = int(ceil(invlist.Size()/22.));
|
||||||
if ( maxcol >= totalcol ) return res; // no scrollbar
|
if ( maxcol >= totalcol ) return res; // no scrollbar
|
||||||
// calculate offset
|
// calculate offset
|
||||||
int szr = totalcol-maxcol;
|
int szr = totalcol-maxcol;
|
||||||
|
|
@ -2879,7 +2879,7 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
|
||||||
if ( len > longest ) longest = len;
|
if ( len > longest ) longest = len;
|
||||||
}
|
}
|
||||||
maxcol = 622/(longest+24);
|
maxcol = 622/(longest+24);
|
||||||
totalcol = (invlist.Size()/22)+1;
|
totalcol = int(ceil(invlist.Size()/22.));
|
||||||
int ofs = int(max(0,(ofs0/22)-(maxcol-1))*22);
|
int ofs = int(max(0,(ofs0/22)-(maxcol-1))*22);
|
||||||
for ( int i=ofs; i<invlist.Size(); i++ )
|
for ( int i=ofs; i<invlist.Size(); i++ )
|
||||||
{
|
{
|
||||||
|
|
@ -2938,7 +2938,7 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
|
||||||
if ( len > longest ) longest = len;
|
if ( len > longest ) longest = len;
|
||||||
}
|
}
|
||||||
maxcol = 622/(longest+24);
|
maxcol = 622/(longest+24);
|
||||||
totalcol = (invlist.Size()/22)+1;
|
totalcol = int(ceil(invlist.Size()/22.));
|
||||||
int ofs = int(max(0,(ofs0/22)-(maxcol-1))*22);
|
int ofs = int(max(0,(ofs0/22)-(maxcol-1))*22);
|
||||||
for ( int i=0; i<invlist.Size(); i++ )
|
for ( int i=0; i<invlist.Size(); i++ )
|
||||||
{
|
{
|
||||||
|
|
@ -3067,7 +3067,7 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
|
||||||
if ( len > longest ) longest = len;
|
if ( len > longest ) longest = len;
|
||||||
}
|
}
|
||||||
maxcol = 622/(longest+96);
|
maxcol = 622/(longest+96);
|
||||||
totalcol = (storelist.Size()/22)+1;
|
totalcol = int(ceil(storelist.Size()/22.));
|
||||||
int ofs = int(max(0,(ofs0/22)-(maxcol-1))*22);
|
int ofs = int(max(0,(ofs0/22)-(maxcol-1))*22);
|
||||||
int cols = 1;
|
int cols = 1;
|
||||||
for ( int i=ofs; i<storelist.Size(); i++ )
|
for ( int i=ofs; i<storelist.Size(); i++ )
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue