I gave in and did the font cleanup already.
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00790e9cd2
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7f70eb03af
31 changed files with 494 additions and 737 deletions
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@ -6,7 +6,6 @@ extend Class SWWMHandler
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transient ui String kstr, klingerstr;
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transient ui bool kfail;
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transient ui int rss;
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transient ui Font kfnt;
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ui bool nostalgic;
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transient int sewercnt;
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@ -519,19 +518,18 @@ extend Class SWWMHandler
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double shine = clamp((klinger-(gametic+e.fractic+40))/20.,0.,1.);
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int col = (kcode>4)?0:(kfail)?2:1;
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int tlen = chstr.CodePointCount();
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if ( !kfnt ) kfnt = Font.GetFont('TewiShadedOutline');
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int width = (kfnt.StringWidth(chstr)+2*(tlen-1))*2;
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int width = (bigfont.StringWidth(chstr)+6*(tlen-1));
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int xx = int((ss.x-width)/2.);
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int yy = int((ss.y-kfnt.GetHeight())/2.);
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int yy = int((ss.y-bigfont.GetHeight())/2.);
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rss = (kcode>4)?gametic:klinger;
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for ( int i=0, pos=0; i<tlen; i++ )
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{
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int ch;
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[ch, pos] = chstr.GetNextCodePoint(pos);
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if ( col == 0 ) Screen.DrawChar(kfnt,Font.CR_DARKGRAY,xx+RandomShiver(),yy+RandomShiver(),ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ScaleX,2.,DTA_ScaleY,2.);
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else if ( col == 1 ) Screen.DrawChar(kfnt,Font.CR_SAPPHIRE,xx,yy,ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ScaleX,2.,DTA_ScaleY,2.,DTA_Alpha,alph,DTA_ColorOverlay,Color(int(shine*255),255,255,255));
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else if ( col == 2 ) Screen.DrawChar(kfnt,Font.CR_RED,xx,yy+RandomFall()*(1.-alph),ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ScaleX,2.,DTA_ScaleY,2.,DTA_Alpha,alph);
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xx += kfnt.GetCharWidth(ch)*2;
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if ( col == 0 ) Screen.DrawChar(bigfont,Font.CR_DARKGRAY,xx+RandomShiver(),yy+RandomShiver(),ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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else if ( col == 1 ) Screen.DrawChar(bigfont,Font.CR_SAPPHIRE,xx,yy,ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_ColorOverlay,Color(int(shine*255),255,255,255));
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else if ( col == 2 ) Screen.DrawChar(bigfont,Font.CR_RED,xx,yy+RandomFall()*(1.-alph),ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
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xx += bigfont.GetCharWidth(ch)+bigfont.GetDefaultKerning()+6;
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}
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}
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}
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@ -3,7 +3,6 @@
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extend Class SWWMHandler
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{
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ui SWWMProjectionData projdata;
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transient ui Font dbgfont;
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private ui void DrawWorldLine( RenderEvent e, Vector3 apos, Vector3 bpos, Color col )
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{
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@ -97,8 +96,7 @@ extend Class SWWMHandler
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Vector2 vpos = SWWMUtility.NDCToViewport(projdata,ndc);
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String tag = a.player?a.player.GetUserName():a.GetTag();
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if ( tag == a.GetClassName() ) SWWMUtility.BeautifyClassName(tag);
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if ( !dbgfont ) dbgfont = Font.GetFont('TewiShadedOutline');
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Screen.DrawText(dbgfont,Font.CR_RED,vpos.x-dbgfont.StringWidth(tag)/2,vpos.y-NewSmallFont.GetHeight()/2,tag);
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Screen.DrawText(NewSmallFont,Font.CR_RED,vpos.x-NewSmallFont.StringWidth(tag)/2,vpos.y-NewSmallFont.GetHeight()/2,tag);
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}
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private ui void DrawDebug( RenderEvent e )
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@ -499,15 +499,13 @@ extend Class SWWMHandler
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Screen.DrawTexture(bbar_d,false,vpos.x,vpos.y,DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha,DTA_WindowRight,dw);
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Screen.DrawTexture(bbar_r,false,vpos.x,vpos.y,DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha,DTA_WindowRight,rw);
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}
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Font barfnt = bar.LangFont(bar.mTewiFont);
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Font dmgfnt = bar.mTewiFont.mFont;
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if ( (cummdamage > 0) && (gametic < lastcummtic+150) )
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{
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double calph = clamp(((lastcummtic+150)-gametic)/50.,0.,1.);
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string dnum = String.Format("%d",cummdamage);
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Screen.DrawText(dmgfnt,Font.CR_RED,vpos.x+300-dmgfnt.StringWidth(dnum),vpos.y-(dmgfnt.GetHeight()+2),dnum,DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha*calph);
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Screen.DrawText(smallfont,Font.CR_RED,vpos.x+300-smallfont.StringWidth(dnum),vpos.y-(smallfont.GetHeight()+2),dnum,DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha*calph);
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}
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Screen.DrawText(barfnt,Font.CR_WHITE,vpos.x,vpos.y-(barfnt.GetHeight()+2),StringTable.Localize(swwm_funtags?(bosstag.."_FUN"):bosstag),DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha);
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Screen.DrawText(smallfont,Font.CR_WHITE,vpos.x,vpos.y-(smallfont.GetHeight()+2),StringTable.Localize(swwm_funtags?(bosstag.."_FUN"):bosstag),DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha);
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}
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// can't use this until I actually figure out how to make those walls damageable
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