Darken zero-padding in score box.
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5410ffee3b
commit
7fd2eed00b
2 changed files with 6 additions and 3 deletions
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@ -245,13 +245,16 @@ extend Class SWWMStatusBar
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Screen.DrawTexture(AmmoTex[0],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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}
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// score
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String sstr = String.Format("%09d",int(ScoreInter.GetValue()));
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int scr = int(ScoreInter.GetValue());
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int dcnt = 8-int(Log10(clamp(scr,1,999999999)));
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String sstr = String.Format("%9d",clamp(scr,0,999999999));
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xx = ss.x-(margin+48);
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if ( bDrewAmmo ) yy -= 12;
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else yy = ss.y-(margin+22);
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Screen.DrawTexture(ScoreTex,false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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xx += 10;
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yy += 2;
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for ( int i=0; i<dcnt; i++ ) Screen.DrawChar(MiniHUDFont,mhudfontcol[MCR_BRASS],xx+i*4,yy,0x30,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(160,0,0,0));
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Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_BRASS],xx,yy,sstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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int bx = bDrewAmmo?56:50;
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// ammo display
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