Hotfix for widescreen titlepics in some WADs being incorrectly offset.
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450865322f
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2 changed files with 3 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1130 \cu(Mon May 6 09:33:38 CEST 2024)\c-";
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SWWM_SHORTVER="\cw1.3pre r1130 \cu(2024-05-06 09:33:38)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1131 \cu(Wed May 29 12:16:06 CEST 2024)\c-";
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SWWM_SHORTVER="\cw1.3pre r1131 \cu(2024-05-29 12:16:06)\c-";
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@ -170,7 +170,7 @@ Class SWWMTitleStuff : EventHandler
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Vector2 ofs = (RandomShiver(),RandomShiver())*clamp((80+titletimer+e.FracTic)/50.,0.,1.);
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tsize = TexMan.GetScaledSize(tex[3]);
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ofs *= tsize.y/10.;
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Screen.DrawTexture(tex[3],true,ofs.x,ofs.y,DTA_VirtualWidthF,tsize.x,DTA_VirtualHeightF,tsize.y,DTA_FullscreenScale,FSMode_ScaleToFit43);
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Screen.DrawTexture(tex[3],true,ofs.x,ofs.y,DTA_VirtualWidthF,tsize.x,DTA_VirtualHeightF,tsize.y,DTA_FullscreenScale,FSMode_ScaleToFit43,DTA_TopLeft,true);
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RenderExplosions();
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}
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if ( titletimer > -20 ) Screen.Dim("White",1.-clamp((20+titletimer+e.FracTic)/20.,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
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