Hotfix for widescreen titlepics in some WADs being incorrectly offset.

This commit is contained in:
Mari the Deer 2024-05-29 12:16:06 +02:00
commit 7ff82de39c
2 changed files with 3 additions and 3 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1130 \cu(Mon May 6 09:33:38 CEST 2024)\c-";
SWWM_SHORTVER="\cw1.3pre r1130 \cu(2024-05-06 09:33:38)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1131 \cu(Wed May 29 12:16:06 CEST 2024)\c-";
SWWM_SHORTVER="\cw1.3pre r1131 \cu(2024-05-29 12:16:06)\c-";

View file

@ -170,7 +170,7 @@ Class SWWMTitleStuff : EventHandler
Vector2 ofs = (RandomShiver(),RandomShiver())*clamp((80+titletimer+e.FracTic)/50.,0.,1.);
tsize = TexMan.GetScaledSize(tex[3]);
ofs *= tsize.y/10.;
Screen.DrawTexture(tex[3],true,ofs.x,ofs.y,DTA_VirtualWidthF,tsize.x,DTA_VirtualHeightF,tsize.y,DTA_FullscreenScale,FSMode_ScaleToFit43);
Screen.DrawTexture(tex[3],true,ofs.x,ofs.y,DTA_VirtualWidthF,tsize.x,DTA_VirtualHeightF,tsize.y,DTA_FullscreenScale,FSMode_ScaleToFit43,DTA_TopLeft,true);
RenderExplosions();
}
if ( titletimer > -20 ) Screen.Dim("White",1.-clamp((20+titletimer+e.FracTic)/20.,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());