Re-do logo shader. Use separate layer textures.
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graphics/M_SWWM_Layer1.png
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After Width: | Height: | Size: 13 KiB |
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graphics/M_SWWM_Layer2.png
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After Width: | Height: | Size: 90 KiB |
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graphics/M_SWWM_Layer3.png
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After Width: | Height: | Size: 16 KiB |
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graphics/M_SWWM_Layer4.png
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After Width: | Height: | Size: 15 KiB |
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graphics/M_SWWM_Layer5.png
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After Width: | Height: | Size: 11 KiB |
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graphics/M_SWWM_Layer6.png
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After Width: | Height: | Size: 3.1 KiB |
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Before Width: | Height: | Size: 190 KiB |
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graphics/SWWMGZLogo_Layer1.png
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After Width: | Height: | Size: 384 KiB |
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graphics/SWWMGZLogo_Layer2.png
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After Width: | Height: | Size: 3.1 MiB |
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graphics/SWWMGZLogo_Layer3.png
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After Width: | Height: | Size: 508 KiB |
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graphics/SWWMGZLogo_Layer4.png
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After Width: | Height: | Size: 418 KiB |
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graphics/SWWMGZLogo_Layer5.png
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After Width: | Height: | Size: 520 KiB |
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graphics/SWWMGZLogo_Layer6.png
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After Width: | Height: | Size: 76 KiB |
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Before Width: | Height: | Size: 7.1 MiB |