Slightly reduce IoS explosions, for performance.

This commit is contained in:
Mari the Deer 2021-03-08 21:50:00 +01:00
commit 804ed92254
2 changed files with 5 additions and 5 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r338 \cu(Mon 8 Mar 20:55:24 CET 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r338 \cu(2021-03-08 20:55:24)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r339 \cu(Mon 8 Mar 21:50:00 CET 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r339 \cu(2021-03-08 21:50:00)\c-";

View file

@ -304,7 +304,7 @@ Class SWWMBossBrain : BossBrain
if ( death )
{
// big explosions throughout
for ( int x=-350; x<=350; x+=5 )
for ( int x=-350; x<=350; x+=10 )
{
let s = Spawn("SWWMBossBrainExpl",Vec2OffsetZ(x,-280,Random[BrainExplode](120,500)));
s.tics = Random[BrainExplode](5,120);
@ -315,10 +315,10 @@ Class SWWMBossBrain : BossBrain
if ( level.maptime < smallcooldown ) return;
smallcooldown = level.maptime+10;
// small explosion on brain hole
for ( int x=-40; x<=40; x+=10 )
for ( int x=-40; x<=40; x+=20 )
{
let s = Spawn("SWWMBossBrainExpl",Vec2OffsetZ(x,-280,Random[BrainExplode](380,420)));
s.tics = Random[BrainExplode](1,8);
s.tics = Random[BrainExplode](1,10);
s.scale *= .5;
}
}