Slightly reduce IoS explosions, for performance.
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parent
140513adae
commit
804ed92254
2 changed files with 5 additions and 5 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r338 \cu(Mon 8 Mar 20:55:24 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r338 \cu(2021-03-08 20:55:24)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r339 \cu(Mon 8 Mar 21:50:00 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r339 \cu(2021-03-08 21:50:00)\c-";
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@ -304,7 +304,7 @@ Class SWWMBossBrain : BossBrain
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if ( death )
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{
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// big explosions throughout
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for ( int x=-350; x<=350; x+=5 )
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for ( int x=-350; x<=350; x+=10 )
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{
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let s = Spawn("SWWMBossBrainExpl",Vec2OffsetZ(x,-280,Random[BrainExplode](120,500)));
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s.tics = Random[BrainExplode](5,120);
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@ -315,10 +315,10 @@ Class SWWMBossBrain : BossBrain
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if ( level.maptime < smallcooldown ) return;
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smallcooldown = level.maptime+10;
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// small explosion on brain hole
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for ( int x=-40; x<=40; x+=10 )
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for ( int x=-40; x<=40; x+=20 )
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{
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let s = Spawn("SWWMBossBrainExpl",Vec2OffsetZ(x,-280,Random[BrainExplode](380,420)));
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s.tics = Random[BrainExplode](1,8);
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s.tics = Random[BrainExplode](1,10);
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s.scale *= .5;
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}
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}
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