Bump zscript ver to 4.14.1, plus a whole lot of stuff.
- Try to get rid of all implicit casts from string to name, color or class. - Use FindClass where needed. - Used a map in a case where a dictionary was unneeded. - Use new bounce flags where needed. - Replace Legacy of Rust weapons/ammo.
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128 changed files with 3074 additions and 3088 deletions
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@ -15,7 +15,7 @@ extend Class SWWMHandler
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static void QueueCasing( SWWMCasing c )
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{
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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let hnd = SWWMHandler(EventHandler.Find('SWWMHandler'));
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if ( !hnd ) return;
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hnd.casings_cnt++;
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if ( !hnd.casings )
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@ -35,7 +35,7 @@ extend Class SWWMHandler
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}
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static void DeQueueCasing( SWWMCasing c )
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{
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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let hnd = SWWMHandler(EventHandler.Find('SWWMHandler'));
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if ( !hnd || !hnd.casings ) return;
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if ( (hnd.casings != c) && !c.prevcasing && !c.nextcasing ) return;
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hnd.casings_cnt--;
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@ -49,7 +49,7 @@ extend Class SWWMHandler
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}
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static void QueueChip( SWWMChip c )
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{
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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let hnd = SWWMHandler(EventHandler.Find('SWWMHandler'));
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if ( !hnd ) return;
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hnd.chips_cnt++;
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if ( !hnd.chips )
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@ -69,7 +69,7 @@ extend Class SWWMHandler
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}
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static void DeQueueChip( SWWMChip c )
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{
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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let hnd = SWWMHandler(EventHandler.Find('SWWMHandler'));
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if ( !hnd || !hnd.chips ) return;
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if ( (hnd.chips != c) && !c.prevchip && !c.nextchip ) return;
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hnd.chips_cnt--;
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@ -83,7 +83,7 @@ extend Class SWWMHandler
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}
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static void QueueBlod( mkBloodDrop b )
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{
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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let hnd = SWWMHandler(EventHandler.Find('SWWMHandler'));
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if ( !hnd ) return;
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hnd.blods_cnt++;
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if ( !hnd.blods )
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@ -103,7 +103,7 @@ extend Class SWWMHandler
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}
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static void DeQueueBlod( mkBloodDrop b )
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{
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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let hnd = SWWMHandler(EventHandler.Find('SWWMHandler'));
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if ( !hnd || !hnd.blods ) return;
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if ( (hnd.blods != b) && !b.prevblod && !b.nextblod ) return;
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hnd.blods_cnt--;
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@ -117,7 +117,7 @@ extend Class SWWMHandler
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}
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static void QueueMeat( mkFlyingGib m )
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{
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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let hnd = SWWMHandler(EventHandler.Find('SWWMHandler'));
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if ( !hnd ) return;
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hnd.meats_cnt++;
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if ( !hnd.meats )
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@ -137,7 +137,7 @@ extend Class SWWMHandler
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}
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static void DeQueueMeat( mkFlyingGib m )
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{
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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let hnd = SWWMHandler(EventHandler.Find('SWWMHandler'));
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if ( !hnd || !hnd.meats ) return;
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if ( (hnd.meats != m) && !m.prevmeat && !m.nextmeat ) return;
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hnd.meats_cnt--;
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