Bump zscript ver to 4.14.1, plus a whole lot of stuff.
- Try to get rid of all implicit casts from string to name, color or class. - Use FindClass where needed. - Used a map in a case where a dictionary was unneeded. - Use new bounce flags where needed. - Replace Legacy of Rust weapons/ammo.
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128 changed files with 3074 additions and 3088 deletions
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@ -8,7 +8,7 @@ Class ArmorNugget : SWWMArmor
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Inventory.MaxAmount 200;
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Inventory.InterHubAmount 200;
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SWWMArmor.ArmorPriority 3;
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SWWMArmor.GiverArmor "ArmorNuggetItem";
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SWWMArmor.GiverArmor 'ArmorNuggetItem';
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}
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override int HandleDamage( int damage, Name damageType, int flags )
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@ -53,7 +53,7 @@ Class ArmorNuggetItem : SWWMSpareArmor
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Inventory.MaxAmount 0;
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Inventory.InterHubAmount 0;
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Inventory.UseSound "misc/armor_pkup";
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SWWMSpareArmor.GiveArmor "ArmorNugget";
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SWWMSpareArmor.GiveArmor 'ArmorNugget';
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+INVENTORY.ALWAYSPICKUP;
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}
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States
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@ -78,10 +78,10 @@ Class BlastSuit : SWWMArmor
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Inventory.Amount 150;
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Inventory.MaxAmount 150;
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Inventory.InterHubAmount 150;
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Inventory.RestrictedTo "Demolitionist";
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Inventory.RestrictedTo 'Demolitionist';
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SWWMArmor.ArmorPriority 4;
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SWWMArmor.DrainMessage "$D_BLASTSUIT";
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SWWMArmor.GiverArmor "BlastSuitItem";
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SWWMArmor.GiverArmor 'BlastSuitItem';
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}
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override int HandleDamage( int damage, Name damageType, int flags )
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@ -100,10 +100,10 @@ Class WarArmor : SWWMArmor
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Inventory.Amount 250;
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Inventory.MaxAmount 250;
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Inventory.InterHubAmount 250;
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Inventory.RestrictedTo "Demolitionist";
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Inventory.RestrictedTo 'Demolitionist';
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SWWMArmor.ArmorPriority 5;
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SWWMArmor.DrainMessage "$D_WARARMOR";
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SWWMArmor.GiverArmor "WarArmorItem";
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SWWMArmor.GiverArmor 'WarArmorItem';
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}
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override int HandleDamage( int damage, Name damageType, int flags )
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