diff --git a/language.version b/language.version index 5287de37b..67e77878b 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1149 \cu(Tue Sep 17 09:55:05 CEST 2024)\c-"; -SWWM_SHORTVER="\cw1.3pre r1149 \cu(2024-09-17 09:55:05)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1149 \cu(Mon Sep 30 20:47:23 CEST 2024)\c-"; +SWWM_SHORTVER="\cw1.3pre r1149 \cu(2024-09-30 20:47:23)\c-"; diff --git a/zscript/compat/swwm_compat.zsc b/zscript/compat/swwm_compat.zsc index 9460ed377..d9e8dbd0b 100644 --- a/zscript/compat/swwm_compat.zsc +++ b/zscript/compat/swwm_compat.zsc @@ -492,14 +492,13 @@ Class SWWMLevelCompatibility : LevelPostProcessor for ( int i=0; i<13; i++ ) AddThing(4206900+i,(1472+64*i,640,0),0,SKILLS_ALL,MTF_SINGLE|MTF_COOPERATIVE); break; - // Eviternity 2 MAP01 (RC6) + // Eviternity 2 MAP01 case '8EB38D5289C47BB68D64F2832EFA096D': // special trigger for a bunch of dialogues AddThing(4206931,(0,0,0)); break; - // Eviternity 2 MAP26 (RC6 & Hotfix) - case 'BC766A8054C0650D57246007E671AA44': - case '31E561AB0B1E091E22822BD4C968099B': + // Eviternity 2 MAP26 + case '0E61C7B0E0118304B9AE74F63C11CAEC': { // add a "sector actor hits floor" action for going down into the hole™ // and make it trigger a dialogue diff --git a/zscript/handler/swwm_handler_vanillaboss.zsc b/zscript/handler/swwm_handler_vanillaboss.zsc index 755725e83..b1a3351bd 100644 --- a/zscript/handler/swwm_handler_vanillaboss.zsc +++ b/zscript/handler/swwm_handler_vanillaboss.zsc @@ -232,7 +232,7 @@ extend Class SWWMHandler return MAP_HMAP60; if ( mapsum ~== "5C5E5C08AF3572F31CF27318679F2B4E" ) return MAP_EVMAP30; - if ( mapsum ~== "966EF50BC1C9994F0F303CD1835014FF" ) // subject to change, not final + if ( mapsum ~== "CF2B3E2589CA6FBB6EE3E3A09F19BA18" ) return MAP_EVIIMAP30; return MAP_NONE; } diff --git a/zscript/handler/swwm_handler_worldload.zsc b/zscript/handler/swwm_handler_worldload.zsc index 9c4073b98..caf2c6ad3 100644 --- a/zscript/handler/swwm_handler_worldload.zsc +++ b/zscript/handler/swwm_handler_worldload.zsc @@ -134,7 +134,7 @@ extend Class SWWMHandler SWWMUtility.MarkAchievement("trash",s.myplayer); } // re-enable retries after Eviternity 2 MAP33 - if ( level.GetChecksum() ~== "F26EDC83D2FC0F6C92AD5618D95260CA" ) + if ( level.GetChecksum() ~== "442504BA06E5EFB6C7EBD452E159522D" ) gdat.disablerevive = false; // reset score on dead players (death exit™) for ( int i=0; i