Achievement system overhaul.
Continuin the menu rewrite.
This commit is contained in:
parent
6b47f92764
commit
8176b21b8c
53 changed files with 585 additions and 518 deletions
|
|
@ -56,7 +56,7 @@ extend Class SWWMHandler
|
|||
allitems = true;
|
||||
Console.Printf(StringTable.Localize("$SWWM_LASTITEM"),players[i].GetUserName(),500);
|
||||
score += 490;
|
||||
SWWMUtility.AchievementProgressInc('swwm_progress_allitems',1,players[i]);
|
||||
SWWMUtility.AchievementProgressInc("allitems",1,players[i]);
|
||||
}
|
||||
SWWMCredits.Give(players[i],score);
|
||||
SWWMScoreObj.Spawn(score,players[i].mo.Vec3Offset(0,0,players[i].mo.Height/2));
|
||||
|
|
@ -215,7 +215,7 @@ extend Class SWWMHandler
|
|||
if ( s.deaths > 0 )
|
||||
return;
|
||||
}
|
||||
SWWMUtility.MarkAchievement('swwm_achievement_wantdie',players[consoleplayer]);
|
||||
SWWMUtility.MarkAchievement("wantdie",players[consoleplayer]);
|
||||
}
|
||||
|
||||
// "simple" tracking (used by the minimap)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue