Achievement system overhaul.
Continuin the menu rewrite.
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6b47f92764
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53 changed files with 585 additions and 518 deletions
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@ -381,6 +381,7 @@ Class GoldShell : SWWMAmmo
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//$Icon ammo
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Tag "$T_GOLDSHELL";
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SWWMAmmo.PickupTag "GOLDSHELL";
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Inventory.PickupSound "misc/ammo_pkup_vip";
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Stamina -1000000;
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Inventory.Icon "graphics/HUD/Icons/A_ShellsGold.png";
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Inventory.Amount 1;
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@ -29,7 +29,7 @@ Class ArmorNuggetItem : SWWMSpareArmor
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override void DoPickupSpecial( Actor toucher )
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{
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Super.DoPickupSpecial(toucher);
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SWWMUtility.AchievementProgressInc('swwm_progress_candy',1,toucher.player);
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SWWMUtility.AchievementProgressInc("candy",1,toucher.player);
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}
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Default
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@ -86,7 +86,7 @@ Class SWWMCollectible : Inventory abstract
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if ( !(i is 'SWWMCollectible') ) continue;
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cnc++;
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}
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SWWMUtility.AchievementProgress('swwm_progress_allcoll',cnc,other.player);
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SWWMUtility.AchievementProgress("allcoll",cnc,other.player);
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// we're only attaching to the other players
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if ( propagated ) return;
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// give credit
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@ -74,7 +74,7 @@ Class HealthNuggetItem : SWWMHealth
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override void DoPickupSpecial( Actor toucher )
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{
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Super.DoPickupSpecial(toucher);
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SWWMUtility.AchievementProgressInc('swwm_progress_candy',1,toucher.player);
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SWWMUtility.AchievementProgressInc("candy",1,toucher.player);
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}
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Default
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{
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@ -179,7 +179,7 @@ Class RefresherItem : SWWMHealth
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}
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override void AutoUseExtra( bool recursive )
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{
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SWWMUtility.AchievementProgressInc('swwm_progress_refresh',1,Owner.player);
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SWWMUtility.AchievementProgressInc("refresh",1,Owner.player);
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// regen effect doesn't stack if we autoactivated recursively
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if ( recursive ) return;
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let p = Powerup(Owner.FindInventory("RefresherRegen"));
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@ -38,7 +38,7 @@ Class GrilledCheeseSandwich : Inventory
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}
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void DoTheThing( bool extrasafe = false )
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{
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SWWMUtility.AchievementProgressInc('swwm_progress_gcsandwich',1,Owner.player);
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SWWMUtility.AchievementProgressInc("gcsandwich",1,Owner.player);
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SWWMHandler.DoFlash(Owner,Color(64,255,255,64),10);
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Owner.A_QuakeEx(9,9,9,3,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.);
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Owner.GiveBody(1000,1000);
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@ -204,7 +204,7 @@ Class GrilledCheeseSandwich : Inventory
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override void PostTeleport( Vector3 destpos, double destangle, int flags )
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{
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if ( !lastdropper ) return;
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SWWMUtility.MarkAchievement('swwm_achievement_tele',lastdropper.player);
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SWWMUtility.MarkAchievement("tele",lastdropper.player);
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}
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Default
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@ -504,7 +504,7 @@ Class GhostArtifact : Inventory
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Demolitionist(Owner).lastbump *= 1.04;
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}
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else Owner.GiveInventory("GhostPower",1);
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SWWMUtility.AchievementProgressInc('swwm_progress_ghost',1,Owner.player);
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SWWMUtility.AchievementProgressInc("ghost",1,Owner.player);
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return true;
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}
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@ -658,7 +658,7 @@ Class GravitySuppressor : Inventory
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Demolitionist(Owner).lastbump *= 1.04;
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}
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else Owner.GiveInventory("GravityPower",1);
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SWWMUtility.AchievementProgressInc('swwm_progress_gravity',1,Owner.player);
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SWWMUtility.AchievementProgressInc("gravity",1,Owner.player);
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return true;
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}
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override void Travelled()
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@ -908,7 +908,7 @@ Class FuckingInvinciball : Inventory
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Demolitionist(Owner).lastbump *= 1.1;
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}
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else Owner.GiveInventory("InvinciballPower",1);
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SWWMUtility.AchievementProgressInc('swwm_progress_sunny',1,Owner.player);
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SWWMUtility.AchievementProgressInc("sunny",1,Owner.player);
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return true;
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}
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override void Travelled()
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@ -1183,7 +1183,7 @@ Class Ragekit : Inventory
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if ( pickup && ((Owner.player == players[consoleplayer]) || bBigPowerup) ) Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA);
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if ( Owner.GiveBody(100,100) )
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SWWMScoreObj.Spawn(100,Owner.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+Owner.Height/2),ST_Health);
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SWWMUtility.AchievementProgressInc('swwm_progress_rage',1,Owner.player);
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SWWMUtility.AchievementProgressInc("rage",1,Owner.player);
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if ( !(Owner is 'Demolitionist') )
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{
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SWWMHandler.DoFlash(Owner,Color(64,255,0,0),30);
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@ -1711,7 +1711,7 @@ Class CompanionLamp : Actor
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m.lamp = self;
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m.trail = m.pos;
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moff.Push(m);
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SWWMUtility.AchievementProgressInc('swwm_progress_moth',1,parent.player);
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SWWMUtility.AchievementProgressInc("moth",1,parent.player);
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}
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override void PostBeginPlay()
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{
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@ -2184,7 +2184,7 @@ Class EBarrier : Inventory
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Demolitionist(Owner).lastbump *= 0.95;
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}
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else Owner.GiveInventory("BarrierPower",1);
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SWWMUtility.AchievementProgressInc('swwm_progress_barrier',1,Owner.player);
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SWWMUtility.AchievementProgressInc("barrier",1,Owner.player);
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return true;
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}
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override void Travelled()
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@ -2851,14 +2851,14 @@ Class Mykradvo : Inventory
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return true;
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}
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if ( (targets.Size() == 1) && targets[0] && !targets[0].bBOSS )
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SWWMUtility.MarkAchievement('swwm_achievement_anone',Owner.player);
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SWWMUtility.MarkAchievement("anone",Owner.player);
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let p = Spawn("MykradvoBurst",spawnpos);
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p.target = Owner;
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MykradvoBurst(p).targets.Move(targets);
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targets.Clear();
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.2;
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SWWMUtility.AchievementProgressInc('swwm_progress_anom',1,Owner.player);
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SWWMUtility.AchievementProgressInc("anom",1,Owner.player);
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return true;
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}
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@ -3111,7 +3111,7 @@ Class SafetyTether : Inventory
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SWWMHandler.DoFlash(Owner,Color(255,128,192,255),30);
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if ( Owner.GiveBody(100,100) )
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SWWMScoreObj.Spawn(100,Owner.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+Owner.Height/2),ST_Health);
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SWWMUtility.AchievementProgressInc('swwm_progress_sneaky',1,Owner.player);
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SWWMUtility.AchievementProgressInc("sneaky",1,Owner.player);
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Amount--;
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if ( Amount <= 0 ) DepleteOrDestroy();
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}
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@ -3316,7 +3316,7 @@ Class AngerySigil : Inventory
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{
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if ( pickup && !deathmatch ) return false;
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if ( pickup && ((Owner.player == players[consoleplayer]) || bBigPowerup) ) Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA,CHANF_OVERLAP);
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SWWMUtility.AchievementProgressInc('swwm_progress_deva',1,Owner.player);
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SWWMUtility.AchievementProgressInc("deva",1,Owner.player);
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let r = AngeryPower(Owner.FindInventory("AngeryPower"));
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if ( r )
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{
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@ -3593,7 +3593,7 @@ Class DivineSprite : Inventory
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if ( p ) return false;
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if ( pickup && ((Owner.player == players[consoleplayer]) || bBigPowerup) ) Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA,CHANF_OVERLAP);
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Owner.GiveInventory("DivineSpriteEffect",1);
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SWWMUtility.AchievementProgressInc('swwm_progress_divine',1,Owner.player);
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SWWMUtility.AchievementProgressInc("divine",1,Owner.player);
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return true;
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}
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override void Travelled()
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