Ammo and projectile models converted to IQM.

This commit is contained in:
Mari the Deer 2022-11-29 00:20:55 +01:00
commit 84bbd31d62
169 changed files with 133 additions and 133 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r649 \cu(Mon 28 Nov 22:11:11 CET 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r649 \cu(2022-11-28 22:11:11)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r650 \cu(Tue 29 Nov 00:20:55 CET 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r650 \cu(2022-11-29 00:20:55)\c-";

View file

@ -2,7 +2,7 @@ Model "RedShell"
{
Path "models"
Model 0 "ShellAmmo_One_d.3d"
Model 0 "ShellAmmo_One.iqm"
Skin 0 "Shell_Normal.png"
Scale 0.024 0.024 0.024
PitchOffset 30
@ -15,9 +15,9 @@ Model "RedShell2"
{
Path "models"
Model 0 "ShellAmmo_Two_d.3d"
Model 0 "ShellAmmo_Two.iqm"
Skin 0 "Shell_Normal.png"
Scale 0.024 0.024 0.024
Scale 6 6 6
ZOffset 16
ROTATING
@ -27,9 +27,9 @@ Model "RedShell4"
{
Path "models"
Model 0 "ShellAmmo_Four_d.3d"
Model 0 "ShellAmmo_Four.iqm"
Skin 0 "Shell_Normal.png"
Scale 0.024 0.024 0.024
Scale 6 6 6
ZOffset 16
ROTATING
@ -39,10 +39,10 @@ Model "RedShell8"
{
Path "models"
Model 0 "ShellAmmo_Eight_d.3d"
Model 0 "ShellAmmo_Eight.iqm"
SurfaceSkin 0 0 "Shell_Normal.png"
SurfaceSkin 0 1 "envmap/silverenv.png"
Scale 0.024 0.024 0.024
Scale 6 6 6
ZOffset 16
ROTATING
@ -53,9 +53,9 @@ Model "GoldShell"
{
Path "models"
Model 0 "ShellAmmo_One_d.3d"
Model 0 "ShellAmmo_One.iqm"
Skin 0 "Shell_Gold.png"
Scale 0.024 0.024 0.024
Scale 6 6 6
PitchOffset 30
ZOffset 16
ROTATING
@ -66,9 +66,9 @@ Model "GoldShell2"
{
Path "models"
Model 0 "ShellAmmo_Two_d.3d"
Model 0 "ShellAmmo_Two.iqm"
Skin 0 "Shell_Gold.png"
Scale 0.024 0.024 0.024
Scale 6 6 6
ZOffset 16
ROTATING
@ -78,9 +78,9 @@ Model "GoldShell4"
{
Path "models"
Model 0 "ShellAmmo_Four_d.3d"
Model 0 "ShellAmmo_Four.iqm"
Skin 0 "Shell_Gold.png"
Scale 0.024 0.024 0.024
Scale 6 6 6
ZOffset 16
ROTATING
@ -91,9 +91,9 @@ Model "EvisceratorShell"
{
Path "models"
Model 0 "EvisceratorProj_d.3d"
Model 0 "EvisceratorProj.iqm"
Skin 0 "EvisceratorShell.png"
Scale 0.18 0.18 0.18
Scale 45 45 45
PitchOffset 45
ZOffset 16
ROTATING
@ -104,10 +104,10 @@ Model "EvisceratorShell2"
{
Path "models"
Model 0 "EvisceratorClip_Two_d.3d"
Model 0 "EvisceratorClip_Two.iqm"
SurfaceSkin 0 0 "EvisceratorShell.png"
SurfaceSkin 0 1 "EvisceratorClip.png"
Scale 0.18 0.18 0.18
Scale 45 45 45
ZOffset 16
ROTATING
@ -117,10 +117,10 @@ Model "EvisceratorShell3"
{
Path "models"
Model 0 "EvisceratorClip_Three_d.3d"
Model 0 "EvisceratorClip_Three.iqm"
SurfaceSkin 0 0 "EvisceratorShell.png"
SurfaceSkin 0 1 "EvisceratorClip.png"
Scale 0.18 0.18 0.18
Scale 45 45 45
ZOffset 16
ROTATING
@ -130,10 +130,10 @@ Model "EvisceratorSixPack"
{
Path "models"
Model 0 "EvisceratorAmmo_d.3d"
Model 0 "EvisceratorAmmo.iqm"
SurfaceSkin 0 0 "EvisceratorAmmo.png"
SurfaceSkin 0 1 "EvisceratorShell.png"
Scale 0.08 0.08 0.08
Scale 20 20 20
ZOffset 16
ROTATING
@ -144,9 +144,9 @@ Model "HellblazerMissiles"
{
Path "models"
Model 0 "HellblazerProj_d.3d"
Model 0 "HellblazerProj.iqm"
Skin 0 "HellblazerMissile.png"
Scale 0.16 0.16 0.16
Scale 40 40 40
PitchOffset 45
ZOffset 16
ROTATING
@ -157,9 +157,9 @@ Model "HellblazerMissiles2"
{
Path "models"
Model 0 "HellblazerDuo_d.3d"
Model 0 "HellblazerDuo.iqm"
Skin 0 "HellblazerMissile.png"
Scale 0.16 0.16 0.16
Scale 40 40 40
ZOffset 16
ROTATING
@ -169,9 +169,9 @@ Model "HellblazerMissiles3"
{
Path "models"
Model 0 "HellblazerTrio_d.3d"
Model 0 "HellblazerTrio.iqm"
Skin 0 "HellblazerMissile.png"
Scale 0.16 0.16 0.16
Scale 40 40 40
ZOffset 16
ROTATING
@ -181,10 +181,10 @@ Model "HellblazerMissileMag"
{
Path "models"
Model 0 "HellblazerAmmo_d.3d"
Model 0 "HellblazerAmmo.iqm"
SurfaceSkin 0 0 "HellblazerAmmo.png"
SurfaceSkin 0 1 "HellblazerMissile.png"
Scale 0.16 0.16 0.16
Scale 40 40 40
PitchOffset -45
ZOffset 16
ROTATING
@ -196,9 +196,9 @@ Model "SparkUnit"
{
Path "models"
Model 0 "SparksterAmmo_d.3d"
Model 0 "SparksterAmmo.iqm"
Skin 0 "SparksterAmmo.png"
Scale 0.16 0.16 0.16
Scale 40 40 40
PitchOffset 30
ZOffset 16
ROTATING
@ -209,9 +209,9 @@ Model "SparkUnit2"
{
Path "models"
Model 0 "SparksterAmmo2_d.3d"
Model 0 "SparksterAmmo2.iqm"
Skin 0 "SparksterAmmo.png"
Scale 0.16 0.16 0.16
Scale 40 40 40
ZOffset 16
ROTATING
@ -222,9 +222,9 @@ Model "SilverBulletAmmo"
{
Path "models"
Model 0 "SilverbulletMag_d.3d"
Model 0 "SilverbulletMag.3d"
Skin 0 "SilverbulletAmmo.png"
Scale 0.25 0.25 0.25
Scale 64 64 64
PitchOffset 30
ZOffset 16
ROTATING
@ -235,9 +235,9 @@ Model "SilverBullets"
{
Path "models"
Model 0 "SilverbulletBullet_d.3d"
Model 0 "SilverbulletBullet.iqm"
Skin 0 "SilverbulletBullet.png"
Scale 0.05 0.05 0.05
Scale 12 12 12
PitchOffset 30
ZOffset 16
ROTATING
@ -248,9 +248,9 @@ Model "SilverBullets2"
{
Path "models"
Model 0 "SilverbulletBullet2_d.3d"
Model 0 "SilverbulletBullet2.iqm"
Skin 0 "SilverbulletBullet.png"
Scale 0.05 0.05 0.05
Scale 12 12 12
ZOffset 16
ROTATING
@ -260,9 +260,9 @@ Model "SilverBullets3"
{
Path "models"
Model 0 "SilverbulletBullet3_d.3d"
Model 0 "SilverbulletBullet3.iqm"
Skin 0 "SilverbulletBullet.png"
Scale 0.05 0.05 0.05
Scale 12 12 12
ZOffset 16
ROTATING
@ -273,9 +273,9 @@ Model "CandyGunAmmo"
{
Path "models"
Model 0 "ExplodiumMag_d.3d"
Model 0 "ExplodiumMag.iqm"
Skin 0 "CandyGun.png"
Scale 0.06 0.06 0.06
Scale 15 15 15
PitchOffset 30
ZOffset 16
ROTATING
@ -286,10 +286,10 @@ Model "CandyGunBullets"
{
Path "models"
Model 0 "ExplodiumBullet_d.3d"
Model 0 "ExplodiumBullet.iqm"
SurfaceSkin 0 0 "CandyBullet.png"
SurfaceSkin 0 1 "CandyCasing.png"
Scale 0.02 0.02 0.02
Scale 5 5 5
PitchOffset 30
ZOffset 16
ROTATING
@ -300,10 +300,10 @@ Model "CandyGunBullets2"
{
Path "models"
Model 0 "ExplodiumBullet2_d.3d"
Model 0 "ExplodiumBullet2.iqm"
SurfaceSkin 0 0 "CandyBullet.png"
SurfaceSkin 0 1 "CandyCasing.png"
Scale 0.02 0.02 0.02
Scale 5 5 5
ZOffset 16
ROTATING
@ -313,10 +313,10 @@ Model "CandyGunBullets3"
{
Path "models"
Model 0 "ExplodiumBullet3_d.3d"
Model 0 "ExplodiumBullet3.iqm"
SurfaceSkin 0 0 "CandyBullet.png"
SurfaceSkin 0 1 "CandyCasing.png"
Scale 0.02 0.02 0.02
Scale 5 5 5
ZOffset 16
ROTATING
@ -327,9 +327,9 @@ Model "YnykronAmmo"
{
Path "models"
Model 0 "YnykronAmmo_d.3d"
Model 0 "YnykronAmmo.iqm"
Skin 0 "YnykronAmmo.png"
Scale 0.18 0.18 0.18
Scale 45 45 45
PitchOffset 30
ZOffset 16
ROTATING

View file

@ -2,9 +2,9 @@ Model "CandyCasing"
{
Path "models"
Model 0 "ExplodiumCasing_d.3d"
Model 0 "ExplodiumCasing.iqm"
Skin 0 "CandyCasing.png"
Scale 0.03 0.03 0.03
Scale 5 5 5
USEACTORPITCH
USEACTORROLL
@ -17,8 +17,8 @@ Model "CandyMag"
{
Path "models"
Model 0 "ExplodiumMag_d.3d"
Scale 0.03 0.03 0.03
Model 0 "ExplodiumMag.iqm"
Scale 8 8 8
USEACTORPITCH
USEACTORROLL
@ -34,9 +34,9 @@ Model "CandyMagProj"
{
Path "models"
Model 0 "ExplodiumMag_d.3d"
Model 0 "ExplodiumMag.iqm"
Skin 0 "CandyGun.png"
Scale 0.03 0.03 0.03
Scale 8 8 8
USEACTORPITCH
USEACTORROLL

View file

@ -68,9 +68,9 @@ Model "SheenAmmo"
{
Path "models"
Model 0 "SheenBullet_d.3d"
Model 0 "SheenBullet.iqm"
Skin 0 "SheenBullet.png"
Scale 0.025 0.025 0.025
Scale 6 6 6
ZOffset 16
PitchOffset 30
ROTATING
@ -81,9 +81,9 @@ Model "SheenAmmo2"
{
Path "models"
Model 0 "SheenBullet2_d.3d"
Model 0 "SheenBullet2.iqm"
Skin 0 "SheenBullet.png"
Scale 0.025 0.025 0.025
Scale 6 6 6
ZOffset 16
ROTATING
@ -93,9 +93,9 @@ Model "SheenAmmo3"
{
Path "models"
Model 0 "SheenBullet3_d.3d"
Model 0 "SheenBullet3.iqm"
Skin 0 "SheenBullet.png"
Scale 0.025 0.025 0.025
Scale 6 6 6
ZOffset 16
ROTATING
@ -105,10 +105,10 @@ Model "SheenSmallAmmo"
{
Path "models"
Model 0 "SheenBullet10_d.3d"
Model 0 "SheenBullet10.iqm"
SurfaceSkin 0 0 "SheenBullet.png"
SurfaceSkin 0 1 "SheenAmmoBand.png"
Scale 0.025 0.025 0.025
Scale 6 6 6
ZOffset 16
ROTATING
@ -118,9 +118,9 @@ Model "SheenBigAmmo"
{
Path "models"
Model 0 "SheenBullet50_d.3d"
Model 0 "SheenBullet50.iqm"
Skin 0 "SheenAmmoBox.png"
Scale 0.05 0.05 0.05
Scale 12 12 12
ZOffset 16
ROTATING
@ -131,9 +131,9 @@ Model "QuadravolAmmo"
{
Path "models"
Model 0 "QuadravolAmmo_d.3d"
Model 0 "QuadravolAmmo.iqm"
Skin 0 "QuadCell.png"
Scale 0.02 0.02 0.02
Scale 5 5 5
ZOffset 16
RollOffset -30
AngleOffset -90
@ -145,9 +145,9 @@ Model "QuadravolAmmo2"
{
Path "models"
Model 0 "QuadravolAmmo_Two_d.3d"
Model 0 "QuadravolAmmo_Two.iqm"
Skin 0 "QuadCell.png"
Scale 0.02 0.02 0.02
Scale 5 5 5
ZOffset 16
AngleOffset -90
ROTATING
@ -158,9 +158,9 @@ Model "QuadravolAmmo3"
{
Path "models"
Model 0 "QuadravolAmmo_Three_d.3d"
Model 0 "QuadravolAmmo_Three.iqm"
Skin 0 "QuadCell.png"
Scale 0.02 0.02 0.02
Scale 5 5 5
ZOffset 16
AngleOffset -90
ROTATING
@ -300,9 +300,9 @@ Model "MisterRound"
{
Path "models"
Model 0 "MortalRound1_d.3d"
Model 0 "MortalRound1.iqm"
Skin 0 "MortalRound.png"
Scale 0.03 0.03 0.03
Scale 8 8 8
ZOffset 16
ROTATING
@ -312,9 +312,9 @@ Model "MisterRound2"
{
Path "models"
Model 0 "MortalRound2_d.3d"
Model 0 "MortalRound2.iqm"
Skin 0 "MortalRound.png"
Scale 0.03 0.03 0.03
Scale 8 8 8
ZOffset 16
ROTATING
@ -324,9 +324,9 @@ Model "MisterRound3"
{
Path "models"
Model 0 "MortalRound3_d.3d"
Model 0 "MortalRound3.iqm"
Skin 0 "MortalRound.png"
Scale 0.03 0.03 0.03
Scale 8 8 8
ZOffset 16
ROTATING
@ -336,9 +336,9 @@ Model "MisterRound5"
{
Path "models"
Model 0 "MortalRound5_d.3d"
Model 0 "MortalRound5.iqm"
Skin 0 "MortalRound.png"
Scale 0.03 0.03 0.03
Scale 8 8 8
ZOffset 16
ROTATING
@ -348,9 +348,9 @@ Model "MisterAmmo"
{
Path "models"
Model 0 "MortalMag_d.3d"
Model 0 "MortalMag.iqm"
Skin 0 "MortalMag.png"
Scale 0.03 0.03 0.03
Scale 8 8 8
ZOffset 16
PitchOffset 30
ROTATING
@ -361,9 +361,9 @@ Model "MisterGAmmo"
{
Path "models"
Model 0 "MortalGrenadeAmmo_d.3d"
Model 0 "MortalGrenadeAmmo.iqm"
Skin 0 "MortalGrenade.png"
Scale 0.03 0.03 0.03
Scale 8 8 8
ZOffset 16
AngleOffset -90
RollOffset 30

View file

@ -2,9 +2,9 @@ Model "EvisceratorCasing"
{
Path "models"
Model 0 "EvisceratorShell_d.3d"
Model 0 "EvisceratorShell.iqm"
Skin 0 "EvisceratorShell.png"
Scale 0.08 0.08 0.08
Scale 20 20 20
USEACTORPITCH
USEACTORROLL
@ -76,9 +76,9 @@ Model "EvisceratorProj"
{
Path "models"
Model 0 "EvisceratorProj_d.3d"
Model 0 "EvisceratorProj.iqm"
Skin 0 "EvisceratorShell.png"
Scale 0.08 0.08 0.08
Scale 20 20 20
USEACTORPITCH
USEACTORROLL

View file

@ -2,9 +2,9 @@ Model "ExplodiumCasing"
{
Path "models"
Model 0 "ExplodiumCasing_d.3d"
Model 0 "ExplodiumCasing.iqm"
Skin 0 "ExplodiumCasing_Used.png"
Scale 0.03 0.03 0.03
Scale 5 5 5
USEACTORPITCH
USEACTORROLL
@ -17,8 +17,8 @@ Model "ExplodiumMag"
{
Path "models"
Model 0 "ExplodiumMag_d.3d"
Scale 0.03 0.03 0.03
Model 0 "ExplodiumMag.iqm"
Scale 8 8 8
USEACTORPITCH
USEACTORROLL
@ -35,30 +35,30 @@ Model "ExplodiumMagProj"
{
Path "models"
Model 0 "ExplodiumMag_d.3d"
Model 0 "ExplodiumMagPrimed.iqm"
Skin 0 "ExplodiumGun.png"
Scale 0.03 0.03 0.03
Scale 8 8 8
USEACTORPITCH
USEACTORROLL
FrameIndex XZW1 A 0 1
FrameIndex XZW1 A 0 0
}
Model "ExplodiumMagAttach"
{
Path "models"
Model 0 "ExplodiumMag_d.3d"
Model 0 "ExplodiumMagPrimed.iqm"
Skin 0 "ExplodiumGun.png"
Scale 0.03 0.03 0.03
Scale 8 8 8
USEACTORPITCH
USEACTORROLL
AngleOffset 90
FrameIndex XZW1 A 0 1
FrameIndex XZW1 A 0 0
RollOffset 90
FrameIndex XZW1 B 0 1
FrameIndex XZW1 B 0 0
RollOffset -90
FrameIndex XZW1 C 0 1
FrameIndex XZW1 C 0 0
}
Model "ExplodiumGun"

View file

@ -2,9 +2,9 @@ Model "HellblazerMissile"
{
Path "models"
Model 0 "HellblazerProj_d.3d"
Model 0 "HellblazerProj.iqm"
Skin 0 "HellblazerMissile.png"
Scale 0.1 0.1 0.1
Scale 25 25 25
USEACTORPITCH
FrameIndex XZW1 A 0 0
@ -13,9 +13,9 @@ Model "HellblazerMissile2"
{
Path "models"
Model 0 "HellblazerProj_d.3d"
Model 0 "HellblazerProj.iqm"
Skin 0 "HellblazerMissile.png"
Scale 0.1 0.1 0.1
Scale 25 25 25
USEACTORPITCH
USEACTORROLL

View file

@ -2,9 +2,9 @@ Model "MisterCasing"
{
Path "models"
Model 0 "MortalCasing_d.3d"
Model 0 "MortalCasing.iqm"
Skin 0 "MortalRound_Used.png"
Scale 0.03 0.03 0.03
Scale 8 8 8
AngleOffset 90
USEACTORPITCH
USEACTORROLL
@ -24,9 +24,9 @@ Model "MisterGCasing"
{
Path "models"
Model 0 "MortalGrenadeCasing_d.3d"
Model 0 "MortalGrenadeCasing.iqm"
Skin 0 "MortalGrenade_Used.png"
Scale 0.03 0.03 0.03
Scale 8 8 8
AngleOffset 90
USEACTORPITCH
USEACTORROLL
@ -40,8 +40,8 @@ Model "MisterMag"
{
Path "models"
Model 0 "MortalMag_d.3d"
Scale 0.03 0.03 0.03
Model 0 "MortalMag.iqm"
Scale 8 8 8
AngleOffset 90
USEACTORPITCH
USEACTORROLL
@ -59,9 +59,9 @@ Model "MisterGrenade"
{
Path "models"
Model 0 "MortalGrenade_d.3d"
Model 0 "MortalGrenade.iqm"
Skin 0 "MortalGrenade.png"
Scale 0.09 0.09 0.09
Scale 24 24 24
AngleOffset 90
ZOffset 3.3
@ -71,9 +71,9 @@ Model "MisterSubGrenade"
{
Path "models"
Model 0 "MortalGrenade_d.3d"
Model 0 "MortalGrenade.iqm"
Skin 0 "MortalGrenade.png"
Scale 0.03 0.03 0.03
Scale 8 8 8
AngleOffset 90
ZOffset 1.1

View file

@ -2,9 +2,9 @@ Model "QuadravolCasing"
{
Path "models"
Model 0 "QuadravolCasing_d.3d"
Model 0 "QuadravolCasing.iqm"
Skin 0 "QuadCell_Used.png"
Scale 0.02 0.02 0.02
Scale 5 5 5
AngleOffset -90
USEACTORPITCH
USEACTORROLL

View file

@ -48,9 +48,9 @@ Model "SheenCasing"
{
Path "models"
Model 0 "SheenBulletCase_d.3d"
Model 0 "SheenBulletCase.iqm"
Skin 0 "SheenBullet_Fired.png"
Scale 0.025 0.025 0.025
Scale 6 6 6
AngleOffset -90
USEACTORPITCH
USEACTORROLL

View file

@ -2,9 +2,9 @@ Model "SilverBulletCasing"
{
Path "models"
Model 0 "SilverbulletCase_d.3d"
Model 0 "SilverbulletCase.iqm"
Skin 0 "SilverbulletBullet_Used.png"
Scale 0.04 0.04 0.04
Scale 10 10 10
AngleOffset 90
USEACTORPITCH
USEACTORROLL
@ -17,9 +17,9 @@ Model "SilverBulletMag"
{
Path "models"
Model 0 "SilverbulletMag_d.3d"
Model 0 "SilverbulletMag.iqm"
Skin 0 "SilverbulletAmmo_Empty.png"
Scale 0.2 0.2 0.2
Scale 50 50 50
USEACTORPITCH
USEACTORROLL

View file

@ -2,9 +2,9 @@ Model "SparksterMag"
{
Path "models"
Model 0 "SparksterAmmo_d.3d"
Model 0 "SparksterAmmo.iqm"
Skin 0 "SparksterAmmo.png"
Scale 0.07 0.07 0.07
Scale 18 18 18
USEACTORPITCH
USEACTORROLL
@ -156,9 +156,9 @@ Model "BiosparkCore"
{
Path "models"
Model 0 "SparksterBall_d.3d"
Model 0 "SparksterBall.iqm"
Skin 0 "SparksterBall.png"
Scale 0.003 0.003 0.003
Scale 0.75 0.75 0.75
USEACTORPITCH
USEACTORROLL

View file

@ -2,9 +2,9 @@ Model "RedShellCasing"
{
Path "models"
Model 0 "ShotShell_d.3d"
Model 0 "ShotShell.iqm"
Skin 0 "Shell_Normal_Used.png"
Scale 0.15 0.15 0.15
Scale 40 40 40
USEACTORPITCH
USEACTORROLL
@ -16,9 +16,9 @@ Model "GoldShellCasing"
{
Path "models"
Model 0 "ShotShell_d.3d"
Model 0 "ShotShell.iqm"
Skin 0 "Shell_Gold_Used.png"
Scale 0.15 0.15 0.15
Scale 40 40 40
USEACTORPITCH
USEACTORROLL

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