Add generic warning when loading other weapon mods.
(Plus small tweaks to the anti-BD script)
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parent
cb503a3189
commit
8526c2ffb0
4 changed files with 129 additions and 35 deletions
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@ -36,10 +36,10 @@ Class SWWMHDoomHandler : StaticEventHandler
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SetRandomSeed[hdscreen](Random[hdscreen]()+consoleplayer+int(MSTimeF()));
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Console.PrintfEx(PRINT_HIGH|PRINT_NONOTIFY,
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"\cx┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓\c-\n"
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"\cx┃ \cfOh my, someone appears to be \cgH \ckO \cdR \cvN \chY \ct♥ \cx┃\c-\n"
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"\cx┃ \cfWell, too bad, this mod isn't compatible with H-Doom \cx┃\c-\n"
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"\cx┃ \cfOh my, someone appears to be \cgH \ckO \cdR \cvN \chY \ct♥\cx ┃\c-\n"
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"\cx┃ \cfWell, too bad, this mod isn't compatible with H-Doom\cx ┃\c-\n"
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"\cx┃ ┃\c-\n"
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"\cx┃ \cfget bonked \cx┃\c-\n"
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"\cx┃ \cfget bonked\cx ┃\c-\n"
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"\cx┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛\c-");
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S_StartSound("compat/warn",CHAN_YABLEWIT,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
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}
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@ -23,7 +23,6 @@ Class SWWMBrutalHandler : StaticEventHandler
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ui TextureID boydance[10], boykiss;
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ui int boyframe, boystate, boyloop1, boyloop2, boytimer, boyseq[12];
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bool detected;
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String which, whichshort;
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const BOYTICRATE = 5;
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@ -32,33 +31,21 @@ Class SWWMBrutalHandler : StaticEventHandler
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// check for brutal doom
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foreach ( cls:AllActorClasses )
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{
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if ( cls is 'PlayerPawn' )
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if ( (cls.GetClassName() == 'Doomer') || (cls.GetClassName() == 'BDoomer') || (cls.GetClassName() == 'BEDoomer') )
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{
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if ( (cls.GetClassName() == 'Doomer') || (cls.GetClassName() == 'BDoomer') || (cls.GetClassName() == 'BEDoomer') )
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{
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detected = true;
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which = "Brutal Doom";
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whichshort = "BD";
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}
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else if ( (cls.GetClassName() == 'BrutalDoomer') || (cls.GetClassName() == 'PB_PlayerPawn') )
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{
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detected = true;
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which = "Project Brutality";
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whichshort = "PB";
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}
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detected = true;
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}
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if ( !detected ) continue;
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let shnd = SWWMStaticHandler(StaticEventHandler.Find("SWWMStaticHandler"));
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shnd.isbd = true;
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shnd.bdname = which;
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Console.PrintfEx(PRINT_HIGH|PRINT_NONOTIFY,
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"\cx┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓\c-\n"
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"\cx┃ \cfIf you have "..whichshort.." on your autoload you really shouldn't. \cx┃\c-\n"
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"\cx┃ \cfIf you manually loaded it with this mod, why would you? \cx┃\c-\n"
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"\cx┃ \cfThey're not compatible and never will be. \cx┃\c-\n"
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"\cx┃ \cfThis mod will now shit the bed once you go in-game, \cx┃\c-\n"
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"\cx┃ \cfand trust me, it's better this way. \cx┃\c-\n"
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"\cx┃ \cf<See you again, have a nice day> \cx┃\c-\n"
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"\cx┃ \cfIf you have BD on your autoload you really shouldn't.\cx ┃\c-\n"
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"\cx┃ \cfIf you manually loaded it with this mod, why would you?\cx ┃\c-\n"
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"\cx┃ \cfThey're not compatible and never will be.\cx ┃\c-\n"
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"\cx┃ \cfThis mod will now shit the bed once you go in-game,\cx ┃\c-\n"
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"\cx┃ \cfand trust me, it's better this way.\cx ┃\c-\n"
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"\cx┃ \cf<See you again, have a nice day>\cx ┃\c-\n"
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"\cx┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛\c-");
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S_StartSound("compat/warn",CHAN_YABLEWIT,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
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break;
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@ -86,7 +73,34 @@ Class SWWMBrutalHandler : StaticEventHandler
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S_StartSound("misc/spawn",CHAN_YABLEWIT,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1.,ATTN_NONE);
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S_StartSound("misc/spawn",CHAN_YABLEWIT,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1.,ATTN_NONE);
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S_ChangeMusic("",force:true);
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Console.PrintfEx(PRINT_HIGH|PRINT_NONOTIFY,"\n\n\cjYou like playing \cg"..which.."\cj don't you?\c-\n\n\n");
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Console.PrintfEx(PRINT_HIGH|PRINT_NONOTIFY,
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"\cj⠀⠀⠀⠀⢀⡾⠳⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡴⠛⣆⠀⠀\n"
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"\cj⠀⠀⠀⢠⡟⠀⠀⠈⠳⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠞⠉⠀⠀⠸⣆⠀\c-\n"
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"\cj⠀⠀⢠⡟⠀⠀⠀⠀⠀⠈⢳⣄⠀⠀⠀⢠⡤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠞⠁⠀⠀⠀⠀⠀⢻⡀\c-\n"
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"\cj⠀⠀⣾⠀⠀⠀⠀⠀⠀⠀⠀⠙⢷⡀⠀⢸⡇⠀⠀⠉⠙⠳⢦⣄⠀⠀⠀⠀⣠⠞⠁⠀⠀⠀⠀⠀⠀⠀⠘⣇\c-\n"
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"\cj⠀⢰⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⣦⡀⠻⣄⠀⠀⠀⠀⠀⠈⠻⣦⣀⡾⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿\c-\n"
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"\cj⠀⢸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣨⡷⠞⠛⠛⠀⠀⠀⠀⠀⠀⠈⠻⣦⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿\c-\n"
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"\cj⠀⢸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⢴⣯⣥⣤⣤⣤⣤⠴⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿\c-\n"
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"\cj⠀⠸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⡇\c-\n"
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"\cj⠀⠀⢿⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡾⠀\c-\n"
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"\cj⠀⠀⠈⢧⠀⠀⠀⢤⣤⡤⠤⢤⣤⣤⣤⣤⡄⠀⠀⠀⠀⠀⠀⣶⣶⣿⣿⣟⠛⠛⢿⡛⠀⠀⠀⠀⢀⡾⠁⠀\c-\n"
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"\cj⠀⠀⠀⠈⢷⡀⠀⠀⡿⠀⠀⢸⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⠀⠀⠘⡇⠀⠀⠀⣠⣟⣁⣀⠀\c-\n"
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"\cj⢻⡟⠓⠶⠶⠿⠀⢸⡇⠀⠀⠘⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⡏⠀⠀⠀⣿⠀⠀⠈⠉⠉⣩⡟⠀\c-\n"
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"\cj⠀⠻⣄⡀⠀⠀⠀⠘⣧⠀⠀⠀⢻⣿⣿⡟⠀⢀⣀⡀⠀⠀⠀⠈⠿⠿⠟⠁⠀⠀⠀⠏⠀⠀⠀⣀⡴⠋⠀⠀\c-\n"
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"\cj⠀⠀⠀⢨⡏⠠⠶⣿⣤⠶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠰⢿⣷⠞⠀⠀⠀⠻⣦⠀⠀⠀\c-\n"
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"\cj⠀⠀⢠⡟⠀⠀⠀⠉⠀⠀⠀⠀⠀⠀⠀⠰⣤⣤⡴⠟⠶⠶⠶⠛⠀⠀⠀⠀⠀⠈⠁⠀⠀⠀⠀⠀⠈⢷⡀⠀\c-\n"
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"\cj⠀⠀⠿⢤⡤⠴⠶⠶⣤⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⡴⠞⠛⠓⠒⠛⠛⠋⠁⠀\c-\n"
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"\cj⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠻⣶⠶⣤⣤⣤⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⣿⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\c-\n"
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"\cj⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢦⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\c-\n"
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"\cj⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\c-\n"
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"\cj⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠼⠷⢶⡶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀\c-\n"
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"\cj⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡾⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀\c-\n"
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"\cj⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⡆⠀⠀⠀⠀⠀⠀⠀⠀\c-\n"
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"\cj⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣇⠀⠀⠀⠀⠀⠀⠀⠀\c-\n"
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"\cj⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀\c-\n"
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"\cj⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⠀⠀⠀⠀⠀⠀⠀⠀\c-\n"
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"\cj⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡇⠀⠀⠀⠀⠀⠀⠀\c-\n"
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"\cjYou like playing \cgBrutal Doom\cj, don't you?\c-");
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}
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else if ( timer == 140 )
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{
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@ -196,7 +210,7 @@ Class SWWMBrutalHandler : StaticEventHandler
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if ( !detected ) return;
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Screen.Dim("White",clamp((timer+e.fractic)/70.,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
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if ( timer < 70 ) return;
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String str = "You like playing \cg"..which.."\c- don't you?";
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String str = "You like playing \cgBrutal Doom\c-, don't you?";
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int boxh = fnt?((fnt.GetHeight()+16)*CleanYFac):0;
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double scl = (Screen.GetHeight()-boxh)/2048.;
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if ( boykiss.IsValid() ) Screen.DrawTexture(boykiss,false,Screen.GetWidth()/2,(Screen.GetHeight()-boxh)/2,DTA_CenterOffset,true,DTA_ScaleX,scl,DTA_ScaleY,scl);
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