Eviternity 2 hotfix while I playtest this damn thing.

This commit is contained in:
Mari the Deer 2023-12-20 16:28:56 +01:00
commit 858cd4e4c2
2 changed files with 15 additions and 2 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1061 \cu(Wed 20 Dec 16:14:29 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r1061 \cu(2023-12-20 16:14:29)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1062 \cu(Wed 20 Dec 16:28:56 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r1062 \cu(2023-12-20 16:28:56)\c-";

View file

@ -264,6 +264,19 @@ extend Class SWWMHandler
e.Thing.SetTag("$FN_FCAPTAIN");
else if ( e.Thing.GetClassName() == "NightmareDemon" )
e.Thing.SetTag("$FN_NDEMON");
// eviternity 2 hotfix for LOUD SPLASHING
// I don't know why these don't have the NOSPLASH flag set
// but they definitely should
else if ( (e.Thing.GetClassName() == "EviLeaf1")
|| (e.Thing.GetClassName() == "EviLeaf2")
|| (e.Thing.GetClassName() == "EviLeaf3")
|| (e.Thing.GetClassName() == "EviLeaf4")
|| (e.Thing.GetClassName() == "EviLeaf5")
|| (e.Thing.GetClassName() == "EviLeaf6")
|| (e.Thing.GetClassName() == "SnowFalling")
|| (e.Thing.GetClassName() == "RainFalling")
|| (e.Thing.GetClassName() == "RainFallingBlack") )
e.Thing.bNOSPLASH = true;
// doom vacation stuff
else if ( indoomvacation )
{