Eviternity 2 hotfix while I playtest this damn thing.
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2 changed files with 15 additions and 2 deletions
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@ -264,6 +264,19 @@ extend Class SWWMHandler
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e.Thing.SetTag("$FN_FCAPTAIN");
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else if ( e.Thing.GetClassName() == "NightmareDemon" )
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e.Thing.SetTag("$FN_NDEMON");
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// eviternity 2 hotfix for LOUD SPLASHING
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// I don't know why these don't have the NOSPLASH flag set
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// but they definitely should
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else if ( (e.Thing.GetClassName() == "EviLeaf1")
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|| (e.Thing.GetClassName() == "EviLeaf2")
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|| (e.Thing.GetClassName() == "EviLeaf3")
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|| (e.Thing.GetClassName() == "EviLeaf4")
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|| (e.Thing.GetClassName() == "EviLeaf5")
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|| (e.Thing.GetClassName() == "EviLeaf6")
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|| (e.Thing.GetClassName() == "SnowFalling")
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|| (e.Thing.GetClassName() == "RainFalling")
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|| (e.Thing.GetClassName() == "RainFallingBlack") )
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e.Thing.bNOSPLASH = true;
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// doom vacation stuff
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else if ( indoomvacation )
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{
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