Migrate DLC1 first person models to IQM.

This commit is contained in:
Mari the Deer 2023-02-25 20:47:36 +01:00
commit 859f88f86c
43 changed files with 63 additions and 54 deletions

View file

@ -32,14 +32,14 @@ Model "ItamexHammer"
{
Path "models"
Model 1 "CombatHammer1st_d.3d"
Model 1 "CombatHammer1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
SurfaceSkin 1 3 "CombatHammer.png"
AngleOffset -90
Scale -0.01 0.005 0.01
Scale -128 64 128
// Still
FrameIndex XZW2 A 1 0

View file

@ -134,8 +134,7 @@ Model "MisterRifle"
DONTCULLBACKFACES
FrameIndex XZW1 A 0 0
Model 0 "MortalRiflePickupBoltLock.iqm"
FrameIndex XZW1 B 0 0
FrameIndex XZW1 B 0 1
}
Model "MisterRifle"
@ -173,7 +172,7 @@ Model "MisterRifle"
{
Path "models"
Model 1 "MortalRifle1st_d.3d"
Model 1 "MortalRifle1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
@ -182,7 +181,8 @@ Model "MisterRifle"
SurfaceSkin 1 5 "MortalLED2.png"
SurfaceSkin 1 6 "MortalSight.png"
Scale -0.01 0.005 0.01
AngleOffset -90
Scale -128 64 128
//// UNLOCKED
// Still / Deselect

View file

@ -35,11 +35,11 @@ Model "Quadravol"
Model "Quadravol"
{
Path "models"
Model 2 "Quadravol1st_d.3d"
SurfaceSkin 2 5 "QuadCell.png"
Model 2 "Quadravol1st_Casing.iqm" // this was done very awkwardly
SurfaceSkin 2 0 "QuadCell.png"
AngleOffset -90
Scale -0.01 0.005 0.01
Scale -128 64 128
// Eject
FrameIndex XZWZ A 2 87
@ -125,7 +125,7 @@ Model "Quadravol"
Model "Quadravol"
{
Path "models"
Model 1 "Quadravol1st_d.3d"
Model 1 "Quadravol1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
@ -133,7 +133,7 @@ Model "Quadravol"
SurfaceSkin 1 4 "QuadLED.png"
AngleOffset -90
Scale -0.01 0.005 0.01
Scale -128 64 128
//// TWO HANDED
// Still
@ -518,6 +518,6 @@ Model "Quadravol"
FrameIndex XZWF J 1 377
FrameIndex XZWF K 1 378
FrameIndex XZWF L 1 379
// Spin Skip (needed if we migrate to skeletal animation)
// Spin Skip (needed for skeletal animation)
FrameIndex XZWF M 1 381 // Copy of frame 280 with rotation quat inverted
}

View file

@ -85,69 +85,61 @@ Model "HeavyMahSheenGun"
Offset 0 -60 -15
PitchOffset 90
Scale -24 24 24
Skin 2 "SheenMuz0.png"
RollOffset 0
Scale -24 24 24
FrameIndex XZW0 A 2 0
RollOffset 120
FrameIndex XZW0 B 2 0
RollOffset 240
FrameIndex XZW0 C 2 0
Scale -22 22 22
Skin 2 "SheenMuz1.png"
RollOffset 0
FrameIndex XZW0 D 2 0
RollOffset 120
FrameIndex XZW0 E 2 0
RollOffset 240
FrameIndex XZW0 F 2 0
FrameIndex XZW0 B 2 0
Scale -20 20 20
FrameIndex XZW0 C 2 0
Skin 2 "SheenMuz1.png"
Scale -24 24 24
FrameIndex XZW0 D 2 0
Scale -22 22 22
FrameIndex XZW0 E 2 0
Scale -20 20 20
FrameIndex XZW0 F 2 0
Skin 2 "SheenMuz2.png"
RollOffset 0
Scale -24 24 24
FrameIndex XZW0 G 2 0
RollOffset 120
Scale -22 22 22
FrameIndex XZW0 H 2 0
RollOffset 240
Scale -20 20 20
FrameIndex XZW0 I 2 0
Scale -18 18 18
Skin 2 "SheenMuz3.png"
RollOffset 0
Scale -24 24 24
FrameIndex XZW0 J 2 0
RollOffset 120
Scale -22 22 22
FrameIndex XZW0 K 2 0
RollOffset 240
Scale -20 20 20
FrameIndex XZW0 L 2 0
Scale -16 16 16
Skin 2 "SheenMuz4.png"
RollOffset 0
Scale -24 24 24
FrameIndex XZW0 M 2 0
RollOffset 120
Scale -22 22 22
FrameIndex XZW0 N 2 0
RollOffset 240
Scale -20 20 20
FrameIndex XZW0 O 2 0
Scale -14 14 14
Skin 2 "SheenMuz5.png"
RollOffset 0
Scale -24 24 24
FrameIndex XZW0 P 2 0
RollOffset 120
Scale -22 22 22
FrameIndex XZW0 Q 2 0
RollOffset 240
Scale -20 20 20
FrameIndex XZW0 R 2 0
Scale -12 12 12
Skin 2 "SheenMuz6.png"
RollOffset 0
Scale -24 24 24
FrameIndex XZW0 S 2 0
RollOffset 120
Scale -22 22 22
FrameIndex XZW0 T 2 0
RollOffset 240
Scale -20 20 20
FrameIndex XZW0 U 2 0
Scale -10 10 10
Skin 2 "SheenMuz7.png"
RollOffset 0
Scale -24 24 24
FrameIndex XZW0 V 2 0
RollOffset 120
Scale -22 22 22
FrameIndex XZW0 W 2 0
RollOffset 240
Scale -20 20 20
FrameIndex XZW0 X 2 0
}
@ -155,14 +147,15 @@ Model "HeavyMahSheenGun"
{
Path "models"
Model 1 "SheenHMG1st_d.3d"
Model 1 "SheenHMG1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
SurfaceSkin 1 3 "SheenHMG.png"
SurfaceSkin 1 4 "SheenLED.png"
Scale -0.01 0.005 0.01
AngleOffset -90
Scale -128 64 128
Offset 0 -1 -2
// Still

View file

@ -260,14 +260,14 @@ Model "MothPlushyGesture"
Model "SayasMugGesture"
{
Path "models"
Model 0 "SayasMug1st_d.3d"
Model 0 "SayasMug1st.iqm"
SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png"
SurfaceSkin 0 3 "SayasMug.png"
AngleOffset -90
Scale -0.005 0.0025 0.005
Scale -64 32 64
// Base
FrameIndex XZW1 A 0 0