Migrate DLC1 first person models to IQM.
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bc3c242cd9
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43 changed files with 63 additions and 54 deletions
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@ -32,14 +32,14 @@ Model "ItamexHammer"
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{
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Path "models"
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Model 1 "CombatHammer1st_d.3d"
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Model 1 "CombatHammer1st.iqm"
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SurfaceSkin 1 0 "DemoTags.png"
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SurfaceSkin 1 1 "DemoArms.png"
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SurfaceSkin 1 2 "DemoSoft.png"
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SurfaceSkin 1 3 "CombatHammer.png"
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AngleOffset -90
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Scale -0.01 0.005 0.01
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Scale -128 64 128
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// Still
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FrameIndex XZW2 A 1 0
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@ -134,8 +134,7 @@ Model "MisterRifle"
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DONTCULLBACKFACES
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FrameIndex XZW1 A 0 0
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Model 0 "MortalRiflePickupBoltLock.iqm"
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FrameIndex XZW1 B 0 0
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FrameIndex XZW1 B 0 1
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}
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Model "MisterRifle"
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@ -173,7 +172,7 @@ Model "MisterRifle"
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{
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Path "models"
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Model 1 "MortalRifle1st_d.3d"
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Model 1 "MortalRifle1st.iqm"
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SurfaceSkin 1 0 "DemoTags.png"
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SurfaceSkin 1 1 "DemoArms.png"
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SurfaceSkin 1 2 "DemoSoft.png"
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@ -182,7 +181,8 @@ Model "MisterRifle"
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SurfaceSkin 1 5 "MortalLED2.png"
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SurfaceSkin 1 6 "MortalSight.png"
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Scale -0.01 0.005 0.01
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AngleOffset -90
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Scale -128 64 128
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//// UNLOCKED
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// Still / Deselect
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@ -35,11 +35,11 @@ Model "Quadravol"
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Model "Quadravol"
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{
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Path "models"
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Model 2 "Quadravol1st_d.3d"
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SurfaceSkin 2 5 "QuadCell.png"
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Model 2 "Quadravol1st_Casing.iqm" // this was done very awkwardly
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SurfaceSkin 2 0 "QuadCell.png"
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AngleOffset -90
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Scale -0.01 0.005 0.01
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Scale -128 64 128
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// Eject
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FrameIndex XZWZ A 2 87
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@ -125,7 +125,7 @@ Model "Quadravol"
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Model "Quadravol"
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{
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Path "models"
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Model 1 "Quadravol1st_d.3d"
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Model 1 "Quadravol1st.iqm"
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SurfaceSkin 1 0 "DemoTags.png"
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SurfaceSkin 1 1 "DemoArms.png"
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SurfaceSkin 1 2 "DemoSoft.png"
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@ -133,7 +133,7 @@ Model "Quadravol"
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SurfaceSkin 1 4 "QuadLED.png"
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AngleOffset -90
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Scale -0.01 0.005 0.01
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Scale -128 64 128
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//// TWO HANDED
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// Still
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@ -518,6 +518,6 @@ Model "Quadravol"
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FrameIndex XZWF J 1 377
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FrameIndex XZWF K 1 378
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FrameIndex XZWF L 1 379
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// Spin Skip (needed if we migrate to skeletal animation)
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// Spin Skip (needed for skeletal animation)
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FrameIndex XZWF M 1 381 // Copy of frame 280 with rotation quat inverted
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}
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@ -85,69 +85,61 @@ Model "HeavyMahSheenGun"
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Offset 0 -60 -15
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PitchOffset 90
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Scale -24 24 24
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Skin 2 "SheenMuz0.png"
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RollOffset 0
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Scale -24 24 24
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FrameIndex XZW0 A 2 0
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RollOffset 120
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FrameIndex XZW0 B 2 0
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RollOffset 240
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FrameIndex XZW0 C 2 0
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Scale -22 22 22
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Skin 2 "SheenMuz1.png"
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RollOffset 0
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FrameIndex XZW0 D 2 0
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RollOffset 120
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FrameIndex XZW0 E 2 0
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RollOffset 240
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FrameIndex XZW0 F 2 0
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FrameIndex XZW0 B 2 0
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Scale -20 20 20
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FrameIndex XZW0 C 2 0
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Skin 2 "SheenMuz1.png"
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Scale -24 24 24
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FrameIndex XZW0 D 2 0
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Scale -22 22 22
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FrameIndex XZW0 E 2 0
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Scale -20 20 20
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FrameIndex XZW0 F 2 0
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Skin 2 "SheenMuz2.png"
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RollOffset 0
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Scale -24 24 24
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FrameIndex XZW0 G 2 0
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RollOffset 120
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Scale -22 22 22
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FrameIndex XZW0 H 2 0
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RollOffset 240
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Scale -20 20 20
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FrameIndex XZW0 I 2 0
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Scale -18 18 18
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Skin 2 "SheenMuz3.png"
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RollOffset 0
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Scale -24 24 24
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FrameIndex XZW0 J 2 0
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RollOffset 120
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Scale -22 22 22
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FrameIndex XZW0 K 2 0
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RollOffset 240
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Scale -20 20 20
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FrameIndex XZW0 L 2 0
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Scale -16 16 16
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Skin 2 "SheenMuz4.png"
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RollOffset 0
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Scale -24 24 24
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FrameIndex XZW0 M 2 0
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RollOffset 120
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Scale -22 22 22
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FrameIndex XZW0 N 2 0
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RollOffset 240
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Scale -20 20 20
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FrameIndex XZW0 O 2 0
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Scale -14 14 14
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Skin 2 "SheenMuz5.png"
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RollOffset 0
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Scale -24 24 24
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FrameIndex XZW0 P 2 0
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RollOffset 120
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Scale -22 22 22
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FrameIndex XZW0 Q 2 0
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RollOffset 240
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Scale -20 20 20
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FrameIndex XZW0 R 2 0
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Scale -12 12 12
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Skin 2 "SheenMuz6.png"
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RollOffset 0
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Scale -24 24 24
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FrameIndex XZW0 S 2 0
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RollOffset 120
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Scale -22 22 22
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FrameIndex XZW0 T 2 0
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RollOffset 240
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Scale -20 20 20
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FrameIndex XZW0 U 2 0
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Scale -10 10 10
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Skin 2 "SheenMuz7.png"
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RollOffset 0
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Scale -24 24 24
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FrameIndex XZW0 V 2 0
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RollOffset 120
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Scale -22 22 22
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FrameIndex XZW0 W 2 0
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RollOffset 240
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Scale -20 20 20
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FrameIndex XZW0 X 2 0
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}
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@ -155,14 +147,15 @@ Model "HeavyMahSheenGun"
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{
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Path "models"
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Model 1 "SheenHMG1st_d.3d"
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Model 1 "SheenHMG1st.iqm"
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SurfaceSkin 1 0 "DemoTags.png"
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SurfaceSkin 1 1 "DemoArms.png"
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SurfaceSkin 1 2 "DemoSoft.png"
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SurfaceSkin 1 3 "SheenHMG.png"
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SurfaceSkin 1 4 "SheenLED.png"
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Scale -0.01 0.005 0.01
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AngleOffset -90
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Scale -128 64 128
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Offset 0 -1 -2
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// Still
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@ -260,14 +260,14 @@ Model "MothPlushyGesture"
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Model "SayasMugGesture"
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{
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Path "models"
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Model 0 "SayasMug1st_d.3d"
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Model 0 "SayasMug1st.iqm"
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SurfaceSkin 0 0 "DemoTags.png"
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SurfaceSkin 0 1 "DemoArms.png"
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SurfaceSkin 0 2 "DemoSoft.png"
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SurfaceSkin 0 3 "SayasMug.png"
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AngleOffset -90
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Scale -0.005 0.0025 0.005
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Scale -64 32 64
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// Base
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FrameIndex XZW1 A 0 0
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