Revert font system overhaul.

This commit is contained in:
Mari the Deer 2022-04-05 16:44:22 +02:00
commit 89042b7b49
39 changed files with 532 additions and 693 deletions

View file

@ -291,9 +291,10 @@ extend Class SWWMHandler
String alldlg_pack = "SWWM_SAYAPHOBOS1:SWWM_SAYAPHOBOS2:SWWM_SAYAPHOBOS3:SWWM_SAYAPHOBOS4:SWWM_SAYADEIMOS1:SWWM_SAYADEIMOS2:SWWM_SAYADEIMOS3:SWWM_SAYADEIMOS4:SWWM_SAYADIS1:SWWM_SAYADIS2:SWWM_SAYADIS3:SWWM_SAYADIS4:SWWM_SAYATHY1:SWWM_SAYATHY2:SWWM_SAYATHY3:SWWM_SAYATHY4:SWWM_CYTHOSIGIL1:SWWM_CYTHOSIGIL2:SWWM_CYTHOSIGIL3:SWWM_CYTHOSIGIL4:SWWM_SAYADIMPLE1:SWWM_SAYADIMPLE2:SWWM_SAYADIMPLE3:SWWM_SAYADIMPLE4:SWWM_SAYADIMPLE5:SWWM_SAYACIRCLE1:SWWM_SAYACIRCLE2:SWWM_SAYACIRCLE3:SWWM_SAYACIRCLE4:SWWM_SAYACIRCLE5:SWWM_SAYAGOTCHA1:SWWM_SAYAGOTCHA2:SWWM_SAYAGOTCHA3:SWWM_SAYAGOTCHA4:SWWM_SAYAGOTCHA5:SWWM_SAYAGOTCHAEND1:SWWM_SAYAGOTCHAEND2:SWWM_SAYAGOTCHAEND3:SWWM_SAYAGOTCHAEND4:SWWM_SAYAGOTCHAEND5:SWWM_SAYAIOS1:SWWM_SAYAIOS2:SWWM_SAYAIOS3:SWWM_SAYAIOS4:SWWM_SAYAIOS5:SWWM_SAYARAMPANCY1:SWWM_SAYARAMPANCY2:SWWM_SAYARAMPANCY3:SWWM_SAYARAMPANCY4:SWWM_CYTHONERVE1:SWWM_CYTHONERVE2:SWWM_CYTHONERVE3:SWWM_CYTHONERVE4:SWWM_CYTHONERVE5:SWWM_SAYAEVIA1:SWWM_SAYAEVIA2:SWWM_SAYAEVIA3:SWWM_SAYAEVIA4:SWWM_SAYAEVIB1:SWWM_SAYAEVIB2:SWWM_SAYAMAW1:SWWM_SAYAMAW2:SWWM_SAYAMAW3:SWWM_SAYAMAW4:SWWM_SAYAMAW5:SWWM_SAYAMASTERS1:SWWM_SAYAMASTERS2:SWWM_SAYAMASTERS3:SWWM_SAYAMASTERS4:SWWM_SAYAMASTERS5:SWWM_SAYADSPARIL1:SWWM_SAYADSPARIL2:SWWM_SAYADSPARIL3:SWWM_SAYADSPARIL4:SWWM_SAYADSPARIL5:SWWM_SAYAHEADS1:SWWM_SAYAHEADS2:SWWM_SAYAHEADS3:SWWM_SAYAHEADS4:SWWM_SAYAHEADS5:SWWM_SAYAHEADS6:SWWM_SAYABULLS1:SWWM_SAYABULLS2:SWWM_SAYABULLS3:SWWM_SAYABULLS4:SWWM_SAYABULLS5:SWWM_SAYAGREETA1:SWWM_SAYAGREETA2:SWWM_SAYAGREETA3:SWWM_SAYAGREETB1:SWWM_SAYAGREETC1:SWWM_SAYAGREETD1:SWWM_SAYAGREETE1:SWWM_SAYAGREETF1:SWWM_SAYABLOODA1:SWWM_SAYABLOODA2:SWWM_SAYABLOODB1:SWWM_SAYABLOODC1:SWWM_SAYABLOODD1:SWWM_SAYAHYPO1:SWWM_SAYAHYPO2:SWWM_SAYAHYPO3:SWWM_SAYAHYPO4:SWWM_KIRINWORSHIPA1:SWWM_KIRINWORSHIPB1:SWWM_KIRINWORSHIPC1:SWWM_KIRINWORSHIPD1:SWWM_KIRINWORSHIPD2:SWWM_SAYAGAMEA1:SWWM_SAYAGAMEA2:SWWM_SAYAGAMEB1:SWWM_SAYAGAMEC1:SWWM_SAYAMASTERSA1:SWWM_SAYAMASTERSA2:SWWM_SAYAMASTERSB1:SWWM_SAYAMASTERSC1:SWWM_SAYAMASTERSD1:SWWM_SAYAMASTERSE1:SWWM_SAYAMASTERSF1:SWWM_SAYAFIGHTER1:SWWM_SAYAFIGHTER2:SWWM_SAYACLERICA1:SWWM_SAYACLERICA2:SWWM_SAYACLERICB1:SWWM_SAYACLERICC1:SWWM_SAYACLERICC2:SWWM_SAYAMAGE1:SWWM_SAYAMAGE2:SWWM_SAYAMAGE3:SWWM_SAYAMAGE4:SWWM_SAYAKORAXA1:SWWM_SAYAKORAXB1:SWWM_SAYAKORAXC1:SWWM_SAYAKORAXD1:SWWM_SAYAKORAXE1:SWWM_SAYABLIGHTA1:SWWM_SAYABLIGHTB1:SWWM_SAYABLIGHTC1:SWWM_SAYABLIGHTC2:SWWM_SAYACONSTABLEA1:SWWM_SAYACONSTABLEA2:SWWM_SAYACONSTABLEB1:SWWM_SAYACONSTABLEC1:SWWM_SAYACONSTABLED1:SWWM_SAYANAVEA1:SWWM_SAYANAVEA2:SWWM_SAYANAVEB1:SWWM_SAYANAVEC1:SWWM_SAYANAVED1:SWWM_SAYANAVEE1:SWWM_SAYANAVEF1:SWWM_SAYADEATHKINGS1:SWWM_KIRINPUZZLEA1:SWWM_KIRINPUZZLEA2:SWWM_KIRINPUZZLEB1:SWWM_KIRINPUZZLEC1:SWWM_KIRINPUZZLEC2:SWWM_KIRINPUZZLED1:SWWM_KIRINPUZZLED2:SWWM_KIRINPUZZLEE1:SWWM_KIRINPUZZLEE2:SWWM_KIRINPUZZLEF1:SWWM_KIRINPUZZLEF2:SWWM_KIRINPUZZLEF3:SWWM_KIRINPUZZLEG1:SWWM_KIRINPUZZLEH1:SWWM_KIRINPUZZLEI1:SWWM_KIRINPUZZLEI2:SWWM_KIRINPUZZLEJ1:SWWM_KIRINPUZZLEJ2:SWWM_KIRINPUZZLEK1:SWWM_KIRINPUZZLEL1:SWWM_KIRINPUZZLEM1:SWWM_KIRINPUZZLEN1:SWWM_KIRINPUZZLEO1:SWWM_KIRINPUZZLEP1:SWWM_KIRINPUZZLEQ1:SWWM_KIRINPUZZLER1:SWWM_KIRINPUZZLER2:SWWM_KIRINPUZZLER3:SWWM_KIRINPUZZLES1:SWWM_KIRINPUZZLET1:SWWM_KIRINPUZZLEU1:SWWM_ZNVTXT1:SWWM_ZNVTXT2:SWWM_ZNVTXT3:SWWM_ZNVTXT4:SWWM_ZNVTXT5";
Array<String> alldlg;
alldlg_pack.Split(alldlg,":");
let mSmallFont = Font.GetFont('TewiFont');
for ( int i=0; i<alldlg.Size(); i++ )
{
let l = smallfont.BreakLines(StringTable.Localize(alldlg[i],false),220);
let l = mSmallFont.BreakLines(StringTable.Localize(alldlg[i],false),220);
if ( l.Count() > 3 ) Console.Printf("\cg%s exceeds line limit (%d > 3)\c-",alldlg[i],l.Count());
else
{

View file

@ -59,6 +59,7 @@ extend Class SWWMHandler
ui int thealth, hmax;
ui int oldhealth[30];
ui int cummdamage, lastcummtic; // please do not misread
ui Font mSmallFont;
enum EVanillaMap
{
@ -487,6 +488,7 @@ extend Class SWWMHandler
{
if ( !ui_initialized || (bossalpha <= 0.) ) return;
if ( !swwm_bosshealthbars ) return;
if ( !mSmallFont ) mSmallFont = Font.GetFont('TewiFont');
if ( !bbar_f ) bbar_f = TexMan.CheckForTexture("graphics/HUD/BossHealthBarBox.png",TexMan.Type_Any);
if ( !bbar_r ) bbar_r = TexMan.CheckForTexture("graphics/HUD/BossHealthBar.png",TexMan.Type_Any);
if ( !bbar_d ) bbar_d = TexMan.CheckForTexture("graphics/HUD/BossHealthBarDecay.png",TexMan.Type_Any);
@ -503,9 +505,9 @@ extend Class SWWMHandler
{
double calph = clamp(((lastcummtic+150)-gametic)/50.,0.,1.);
string dnum = String.Format("%d",cummdamage);
Screen.DrawText(smallfont,Font.CR_RED,vpos.x+300-smallfont.StringWidth(dnum),vpos.y-(smallfont.GetHeight()+2),dnum,DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha*calph);
Screen.DrawText(mSmallFont,Font.CR_RED,vpos.x+300-mSmallFont.StringWidth(dnum),vpos.y-(mSmallFont.GetHeight()+2),dnum,DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha*calph);
}
Screen.DrawText(smallfont,Font.CR_WHITE,vpos.x,vpos.y-(smallfont.GetHeight()+2),StringTable.Localize(swwm_funtags?(bosstag.."_FUN"):bosstag),DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha);
Screen.DrawText(mSmallFont,Font.CR_WHITE,vpos.x,vpos.y-(mSmallFont.GetHeight()+2),StringTable.Localize(swwm_funtags?(bosstag.."_FUN"):bosstag),DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha);
}
// can't use this until I actually figure out how to make those walls damageable

View file

@ -240,11 +240,6 @@ extend Class SWWMHandler
if ( (level.GetChecksum() ~== "F286BABF0D152259CD6B996E8920CA70")
|| (level.GetChecksum() ~== "A52BD2038CF814101AAB7D9C78F9ACE2") )
level.ExecuteSpecial(ACS_Execute,null,null,false,-Int('DVACATION_UNFUCK'));
// DUMP 2 and 3 hackaround for the "X maps to go" text being actually readable
else if ( level.GetChecksum() ~== "BC2878CDB82712598A2196807D099C40" )
level.ExecuteSpecial(ACS_Execute,null,null,false,-Int('DUMP2_HUB'));
else if ( level.GetChecksum() ~== "7E77AA43AF7ACDBC52171E9EE2BF98D0" )
level.ExecuteSpecial(ACS_Execute,null,null,false,-Int('DUMP3_HUB'));
// rampancy boss brain fix (repeatedly triggering "map clear")
let ti = ThinkerIterator.Create("Actor");
Actor a, brain;