Extended hitbox feature from devel.
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8 changed files with 52 additions and 3 deletions
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@ -47,6 +47,14 @@ Class SWWMWeapon : Weapon abstract
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return null;
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}
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override void BeginPlay()
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{
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Super.BeginPlay();
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if ( !swwm_extendedpickup ) return;
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let box = Spawn("SWWMExtendedItemHitbox",pos);
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box.master = self;
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}
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override void Touch( Actor toucher )
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{
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// show prompt to swap weapon, and prevent normal pickup
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