Converted some models to IQM (more later).
This commit is contained in:
parent
c5f9e3b5a7
commit
8c2772b823
80 changed files with 117 additions and 109 deletions
|
|
@ -684,8 +684,6 @@ Class SWWMChip : SWWMNonInteractiveActor
|
|||
trackplane = 0;
|
||||
}
|
||||
vel = (0,0,0);
|
||||
pitch = 0;
|
||||
roll = 0;
|
||||
dead = true;
|
||||
SetStateLabel("Death");
|
||||
break;
|
||||
|
|
@ -736,7 +734,7 @@ Class SWWMChip : SWWMNonInteractiveActor
|
|||
}
|
||||
Goto Spawn;
|
||||
Death:
|
||||
XZW2 # -1;
|
||||
XZW1 # -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -371,14 +371,12 @@ Class EvisceratorChunk : Actor
|
|||
XZW1 # 0 A_HandleBounce();
|
||||
Goto Spawn;
|
||||
Death:
|
||||
XZW2 # 0
|
||||
XZW1 # 0
|
||||
{
|
||||
pitch = 0;
|
||||
roll = 0;
|
||||
bMOVEWITHSECTOR = true;
|
||||
A_SetTics(Random[Eviscerator](30,50));
|
||||
}
|
||||
XZW2 # 1 A_FadeOut();
|
||||
XZW1 # 1 A_FadeOut();
|
||||
Wait;
|
||||
XDeath:
|
||||
TNT1 A 35 { invoker.justdied = true; }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue