Converted some models to IQM (more later).

This commit is contained in:
Mari the Deer 2022-11-25 20:55:26 +01:00
commit 8c2772b823
80 changed files with 117 additions and 109 deletions

View file

@ -684,8 +684,6 @@ Class SWWMChip : SWWMNonInteractiveActor
trackplane = 0;
}
vel = (0,0,0);
pitch = 0;
roll = 0;
dead = true;
SetStateLabel("Death");
break;
@ -736,7 +734,7 @@ Class SWWMChip : SWWMNonInteractiveActor
}
Goto Spawn;
Death:
XZW2 # -1;
XZW1 # -1;
Stop;
}
}

View file

@ -371,14 +371,12 @@ Class EvisceratorChunk : Actor
XZW1 # 0 A_HandleBounce();
Goto Spawn;
Death:
XZW2 # 0
XZW1 # 0
{
pitch = 0;
roll = 0;
bMOVEWITHSECTOR = true;
A_SetTics(Random[Eviscerator](30,50));
}
XZW2 # 1 A_FadeOut();
XZW1 # 1 A_FadeOut();
Wait;
XDeath:
TNT1 A 35 { invoker.justdied = true; }