I'm afraid the plans for strife support have been cancelled.
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38 changed files with 66 additions and 388 deletions
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@ -111,7 +111,7 @@ extend Class SWWMHandler
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{
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if ( !lastcombat || (gametic > lastcombat+40) )
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{
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if ( (e.Thing.IsFriend(e.DamageSource) || SWWMUtility.IsCivilian(e.DamageSource)) )
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if ( e.Thing.IsFriend(e.DamageSource) )
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lastcombat = AddOneliner("friendhit",1,10);
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else if ( (!lastcombat || (gametic > lastcombat+100)) && !Random[DemoLines](0,e.DamageSource.bBOSS?2:4) && !SWWMHDoomHandler.IsCuteGirl(e.DamageSource) ) // [HDoom] don't shout at the girls
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lastcombat = AddOneliner("gethit",1,15);
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@ -122,7 +122,7 @@ extend Class SWWMHandler
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if ( (e.DamageSource == players[consoleplayer].mo) && (e.Thing.bISMONSTER || e.Thing.player || (e.Thing is 'ScriptedMarine')) && (e.Thing.Health > 0) )
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{
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// make sure it's not a moth, because otherwise they won't shut up about accidentally hurting them (it happens a lot)
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if ( (e.Thing.IsFriend(e.DamageSource) || SWWMUtility.IsCivilian(e.Thing)) && !(e.Thing is 'LampMoth') )
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if ( e.Thing.IsFriend(e.DamageSource) && !(e.Thing is 'LampMoth') )
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{
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if ( !lastcombat || (gametic > lastcombat+40) )
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lastcombat = AddOneliner("hitfriend",1,10);
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@ -150,7 +150,7 @@ extend Class SWWMHandler
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highesttic = gametic;
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if ( !lastcombat || (gametic > lastcombat+40) )
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{
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if ( e.Thing.IsFriend(src) || SWWMUtility.IsCivilian(e.Thing) )
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if ( e.Thing.IsFriend(src) )
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lastcombat = AddOneliner("friendkill",1,5);
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else if ( (!lastcombat || (gametic > lastcombat+100)) && !Random[DemoLines](0,e.Thing.bBOSS?2:5) && !SWWMHDoomHandler.IsCuteGirl(e.Thing) ) // [HDoom] don't shout at the girls
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lastcombat = AddOneliner("scorekill",1,15);
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@ -72,19 +72,14 @@ extend Class SWWMHandler
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l.DirectAdd("Gods");
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l.DirectAdd("SUSAN");
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}
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if ( gameinfo.gametype&(GAME_Raven|GAME_Strife) )
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if ( gameinfo.gametype&GAME_Raven )
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{
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l.DirectAdd("Parthoris");
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l.DirectAdd("SerpentRiders");
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l.DirectAdd("Sidhe");
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}
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if ( gameinfo.gametype&(GAME_Hexen|GAME_Strife) )
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if ( gameinfo.gametype&GAME_Hexen )
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l.DirectAdd("Cronos");
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if ( gameinfo.gametype&GAME_Strife )
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{
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l.DirectAdd("TheOrder");
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l.DirectAdd("TheFront");
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}
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// starting weapons (if owned)
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if ( p.mo.FindInventory('DeepImpact') )
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l.DirectAdd("DeepImpact");
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@ -16,44 +16,41 @@ extend Class SWWMHandler
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SWWMStats s;
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while ( s = SWWMStats(ti.Next()) )
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{
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if ( !(gameinfo.gametype&GAME_STRIFE) )
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int clust = 0;
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bool secret = false;
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if ( SWWMUtility.IsEviternity() )
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{
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int clust = 0;
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bool secret = false;
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if ( SWWMUtility.IsEviternity() )
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// we have to do some heavy lifting here because episodes don't match clusters
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if ( level.levelnum <= 5 ) clust = 1;
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else if ( level.levelnum <= 10 ) clust = 2;
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else if ( level.levelnum <= 15 ) clust = 3;
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else if ( level.levelnum <= 20 ) clust = 4;
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else if ( level.levelnum <= 25 ) clust = 5;
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else if ( level.levelnum <= 30 ) clust = 6;
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else if ( level.levelnum <= 32 )
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{
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// we have to do some heavy lifting here because episodes don't match clusters
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if ( level.levelnum <= 5 ) clust = 1;
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else if ( level.levelnum <= 10 ) clust = 2;
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else if ( level.levelnum <= 15 ) clust = 3;
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else if ( level.levelnum <= 20 ) clust = 4;
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else if ( level.levelnum <= 25 ) clust = 5;
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else if ( level.levelnum <= 30 ) clust = 6;
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else if ( level.levelnum <= 32 )
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{
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secret = true;
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if ( level.levelnum <= 31 ) clust = 7;
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else clust = 8;
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}
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}
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else
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{
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if ( (gameinfo.gametype&GAME_DOOM) && ((level.cluster == 9) || (level.cluster == 10)) )
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secret = true;
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clust = level.cluster;
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}
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int csiz = s.clustervisit.Size();
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if ( csiz == 0 )
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{
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s.clustervisit.Push(clust);
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s.secretdone.Push(secret);
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}
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else if ( s.clustervisit[csiz-1] != clust )
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{
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s.clustervisit.Push(clust);
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s.secretdone.Push(secret|s.secretdone[csiz-1]);
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secret = true;
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if ( level.levelnum <= 31 ) clust = 7;
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else clust = 8;
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}
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}
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else
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{
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if ( (gameinfo.gametype&GAME_DOOM) && ((level.cluster == 9) || (level.cluster == 10)) )
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secret = true;
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clust = level.cluster;
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}
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int csiz = s.clustervisit.Size();
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if ( csiz == 0 )
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{
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s.clustervisit.Push(clust);
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s.secretdone.Push(secret);
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}
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else if ( s.clustervisit[csiz-1] != clust )
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{
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s.clustervisit.Push(clust);
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s.secretdone.Push(secret|s.secretdone[csiz-1]);
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}
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s.AddLevelStats();
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s.lastcluster = level.cluster;
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}
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@ -95,12 +95,6 @@ extend Class SWWMHandler
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if ( (a.Health <= 0) || a.bKILLED || a.bCORPSE ) continue;
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// ignore friends
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if ( a.IsFriend(players[consoleplayer].mo) ) continue;
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// [Strife] ignore if not in combat
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if ( (gameinfo.gametype&GAME_Strife) && !a.bINCOMBAT && !a.bJUSTATTACKED ) continue;
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// [Strife] ignore certain classes
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if ( (a is 'RatBuddy') || (a is 'Peasant') || (a is 'Beggar') ) continue;
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// [Strife] ignore Oracle's spectre while it's inactive
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if ( (a is 'AlienSpectre3') && a.InStateSequence(a.CurState,a.FindState("Spawn")) ) continue;
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// ignore if not targetted or player can't see it
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if ( (a.target != players[consoleplayer].mo)
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|| !SWWMUtility.InPlayerFOV(players[consoleplayer],a) ) continue;
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