Goddamn Sabreclaws and their stupid ammo drops.
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ad117344b1
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2 changed files with 19 additions and 14 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\chSWWM \cwGZ\c- r458 (Thu 6 Aug 23:34:48 CEST 2020)";
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SWWM_MODVER="\chSWWM \cwGZ\c- r459 (Thu 6 Aug 23:52:50 CEST 2020)";
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@ -253,11 +253,11 @@ Class MagAmmo : Inventory abstract
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while ( amt > 0 )
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{
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// drop full mag if possible
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if ( amt >= pammo.Amount )
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if ( amt >= ClipSize )
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{
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last = DoDrop(ParentAmmo);
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amt -= pammo.Amount;
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Amount -= pammo.Amount;
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amt -= ClipSize;
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Amount -= ClipSize;
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continue;
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}
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// drop individual bullets
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@ -904,11 +904,6 @@ Class SilverBulletAmmo : Ammo
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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override void ModifyDropAmount( int dropamount )
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{
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Super.ModifyDropAmount(dropamount);
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Amount = min(Amount,1);
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}
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States
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{
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Spawn:
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@ -934,11 +929,6 @@ Class SilverBulletAmmo2 : Ammo
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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override void ModifyDropAmount( int dropamount )
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{
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Super.ModifyDropAmount(dropamount);
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Amount = min(Amount,1);
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}
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States
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{
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Spawn:
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@ -963,6 +953,11 @@ Class SilverBullets : MagAmmo
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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override void ModifyDropAmount( int dropamount )
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{
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Super.ModifyDropAmount(dropamount);
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Amount = min(Random[ShellDrop](1,MaxAmount),Amount);
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}
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States
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{
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Spawn:
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@ -986,6 +981,11 @@ Class SilverBullets2 : MagAmmo
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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override void ModifyDropAmount( int dropamount )
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{
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Super.ModifyDropAmount(dropamount);
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Amount = min(Random[ShellDrop](1,MaxAmount),Amount);
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}
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States
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{
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Spawn:
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@ -1039,6 +1039,11 @@ Class CandyGunBullets : MagAmmo
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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override void ModifyDropAmount( int dropamount )
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{
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Super.ModifyDropAmount(dropamount);
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Amount = min(Random[ShellDrop](1,MaxAmount),Amount);
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}
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States
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{
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Spawn:
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