Fix oopsie in copypasted code.
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5b6854078c
commit
8ddc9e1de3
3 changed files with 4 additions and 4 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r375 \cu(Fri 19 Mar 21:26:10 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r375 \cu(2021-03-19 21:26:10)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r376 \cu(Fri 19 Mar 22:14:20 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r376 \cu(2021-03-19 22:14:21)\c-";
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@ -71,7 +71,7 @@ Class AmmoFabricator : Inventory abstract
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let rep = GetReplacement(type2);
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if ( (rep != type2) && !(rep is "DehackedPickup") ) continue;
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readonly<Weapon> weap = GetDefaultByType(type2);
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if ( !other.player || !other.player.weapons.LocateWeapon(type2) || weap.bCheatNotWeapon ) continue;
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if ( !Owner.player || !Owner.player.weapons.LocateWeapon(type2) || weap.bCheatNotWeapon ) continue;
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let ready = weap.FindState("Ready");
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if ( !ready || !ready.ValidateSpriteFrame() ) continue;
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validweapons.Push(type2);
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@ -150,7 +150,7 @@ Class Demolitionist : PlayerPawn
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let rep = GetReplacement(type2);
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if ( (rep != type2) && !(rep is "DehackedPickup") ) continue;
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readonly<Weapon> weap = GetDefaultByType(type2);
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if ( !other.player || !other.player.weapons.LocateWeapon(type2) || weap.bCheatNotWeapon ) continue;
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if ( !player || !player.weapons.LocateWeapon(type2) || weap.bCheatNotWeapon ) continue;
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let ready = weap.FindState("Ready");
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if ( !ready || !ready.ValidateSpriteFrame() ) continue;
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validweapons.Push(type2);
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