4.10 support update (unfinished and untested).
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eb624f15e3
commit
8e952f412f
80 changed files with 2343 additions and 2356 deletions
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@ -37,6 +37,51 @@ extend Class SWWMHandler
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}
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}
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override void InterfaceProcess( ConsoleEvent e )
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{
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if ( e.IsManual ) return;
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if ( e.Name ~== "swwmsetdialogue" )
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SWWMDialogues.StartSeq(e.Args[0]);
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else if ( e.Name.Left(11) ~== "swwmkeyget." )
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{
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let bar = SWWMStatusBar(StatusBar);
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if ( !bar || (bar.CPlayer != players[e.Args[0]]) ) return;
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String kname = e.Name.Mid(11);
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Class<Key> k = kname;
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if ( k )
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{
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let kg = new("KeyGet");
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kg.got = k;
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kg.flashtime = gametic+25;
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bar.keyflash.Push(kg);
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}
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}
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else if ( e.Name.Left(15) ~== "swwmwpntooltip." )
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{
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let bar = SWWMStatusBar(StatusBar);
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if ( !bar ) return;
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String wname = e.Name.Mid(15);
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Class<SWWMWeapon> w = wname;
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if ( w )
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{
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let tt = new("SWWMWeaponTooltip").Init(w);
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bool appended = false;
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for ( SWWMWeaponTooltip t=bar.ctip; t; t=t.next )
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{
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if ( t.next ) continue;
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appended = true;
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t.next = tt;
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break;
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}
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if ( !appended )
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{
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bar.ctip = tt;
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bar.AttachMessage(tt,-2910);
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}
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}
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}
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}
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override void NetworkProcess( ConsoleEvent e )
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{
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if ( e.Name ~== "swwmgesture" )
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@ -343,18 +388,18 @@ extend Class SWWMHandler
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// if it's an ammo, check the largest unit givable
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if ( i is 'Ammo' )
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{
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for ( int i=0; i<AllActorClasses.Size(); i++ )
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foreach ( cls:AllActorClasses )
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{
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let a = (Class<Ammo>)(AllActorClasses[i]);
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let a = (Class<Ammo>)(cls);
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if ( !a || (a.GetParentClass() != item) || (GetDefaultByType(a).Amount < amt) ) continue;
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amt = GetDefaultByType(a).Amount;
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}
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}
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if ( i is 'MagAmmo' )
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{
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for ( int i=0; i<AllActorClasses.Size(); i++ )
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foreach ( cls:AllActorClasses )
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{
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let a = (Class<MagAmmo>)(AllActorClasses[i]);
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let a = (Class<MagAmmo>)(cls);
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if ( !a || (a.GetParentClass() != item) || (GetDefaultByType(a).Amount < amt) ) continue;
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amt = GetDefaultByType(a).Amount;
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}
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@ -457,8 +502,6 @@ extend Class SWWMHandler
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}
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else if ( e.Name ~== "swwmccstart" )
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gdat.ccstartonce = true;
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else if ( e.Name ~== "swwmcclilith" )
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gdat.cclilithonce = true;
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// cheats go here
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else CheatEvent(e);
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}
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