4.10 support update (unfinished and untested).
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80 changed files with 2343 additions and 2356 deletions
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@ -296,8 +296,7 @@ Class SWWMGasCloudSpawner : SWWMNonInteractiveActor
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if ( isFrozen() ) return;
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if ( !(special1%5) )
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{
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Vector3 x, y, z;
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[x, y, z] = swwm_CoordUtil.GetAxes(pitch,angle,roll);
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Vector3 x = SWWMUtility.Vec3FromAngles(angle,pitch);
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let c = Spawn("SWWMGasCloud",level.Vec3Offset(pos,x*(20+special1*12)));
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c.target = target;
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c.specialf1 = 1+special1/10.;
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@ -1004,17 +1003,15 @@ Class Chancebox : Actor
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// find all secret sectors, find potential spawn spots within them
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// after that, spawn up to 3 boxes total within them
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int tboxes = 0;
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for ( int i=0; i<level.Sectors.Size(); i++ )
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foreach ( s:level.Sectors )
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{
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if ( !(level.Sectors[i].flags&Sector.SECF_SECRET) ) continue;
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Sector s = level.Sectors[i];
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if ( !(s.flags&Sector.SECF_SECRET) ) continue;
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// find any spots in the sector that are within it and have no linedefs or blocking actors within a 32 unit box
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// start from the center, expand in rings
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Vector2 origin = s.centerspot;
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double maxradius = 0;
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for ( int j=0; j<s.lines.Size(); j++ )
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foreach ( l:s.lines )
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{
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Line l = s.lines[j];
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double v1len = (l.v1.p-origin).length(),
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v2len = (l.v2.p-origin).length();
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if ( v1len > maxradius ) maxradius = v1len;
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@ -1122,9 +1119,9 @@ Class Chancebox : Actor
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{
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Array<Class <SWWMCollectible> > candidates;
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candidates.Clear();
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for ( int i=0; i<AllActorClasses.Size(); i++ )
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foreach ( cls:AllActorClasses )
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{
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let c = (Class<SWWMCollectible>)(AllActorClasses[i]);
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let c = (Class<SWWMCollectible>)(cls);
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if ( !c || (c == 'SWWMCollectible') ) continue;
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let def = GetDefaultByType(c);
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// check that we can collect it in this IWAD
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@ -1156,9 +1153,9 @@ Class Chancebox : Actor
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{
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// populate reward choices to randomize
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Array<ChanceboxReward> rewards;
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for ( int i=0; i<AllClasses.Size(); i++ )
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foreach ( cls:AllClasses )
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{
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let cls = (Class<ChanceboxReward>)(AllClasses[i]);
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let cls = (Class<ChanceboxReward>)(cls);
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if ( !cls || cls.isAbstract() ) continue;
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let cr = ChanceboxReward(new(cls));
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rewards.Push(cr);
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@ -1213,9 +1210,9 @@ Class Chancebox : Actor
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SWWMCollectible c;
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while ( c = SWWMCollectible(ti.Next()) ) col++;
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int tcol = 0;
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for ( int i=0; i<AllActorClasses.Size(); i++ )
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foreach ( cls:AllActorClasses )
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{
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let c = (Class<SWWMCollectible>)(AllActorClasses[i]);
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let c = (Class<SWWMCollectible>)(cls);
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if ( !c || (c == 'SWWMCollectible') ) continue;
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let def = GetDefaultByType(c);
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// check that we can collect it in this IWAD
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