From 8ea3b3a621bebda3d1df37665527e4c4b21b8ff9 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Sat, 25 Jan 2025 14:25:21 +0100 Subject: [PATCH] How did I NOT notice this massive oopsie? --- language.version | 4 ++-- zscript/items/swwm_lamp.zsc | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/language.version b/language.version index d09e0b803..619126ecf 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1170 \cu(sáb 25 ene 2025 14:18:43 CET)\c-"; -SWWM_SHORTVER="\cw1.3pre r1170 \cu(2025-01-25 14:18:43)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1171 \cu(sáb 25 ene 2025 14:25:21 CET)\c-"; +SWWM_SHORTVER="\cw1.3pre r1171 \cu(2025-01-25 14:25:21)\c-"; diff --git a/zscript/items/swwm_lamp.zsc b/zscript/items/swwm_lamp.zsc index cba2cc0ba..92f12c3e6 100644 --- a/zscript/items/swwm_lamp.zsc +++ b/zscript/items/swwm_lamp.zsc @@ -60,7 +60,7 @@ Class LampMoth : Actor { // look for nearby lamps double mindist = 62500.; - if ( !hnd ) SWWMHandler(EventHandler.Find("SWWMHandler")); + if ( !hnd ) hnd = SWWMHandler(EventHandler.Find("SWWMHandler")); foreach ( s:level.Sectors ) { // don't check sectors that aren't within bounds, saves some time