Add distant item glows.
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24 changed files with 164 additions and 87 deletions
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@ -7,6 +7,7 @@ Class AmmoFabricator : Inventory abstract
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMPickupGlow;
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int budget, pertype, maxunitprice;
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@ -153,6 +153,7 @@ Class SWWMSpareArmor : Inventory abstract
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Mixin SWWMUseToPickup;
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMRespawn;
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Mixin SWWMPickupGlow;
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Class<SWWMArmor> giveme;
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@ -5,6 +5,7 @@ Class SWWMHealth : Inventory abstract
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Mixin SWWMUseToPickup;
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMRespawn;
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Mixin SWWMPickupGlow;
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// can't use the Health class for whatever reason
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// nice parser you got there I guess?
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@ -165,6 +165,22 @@ Class SWWMRespawnTimer : Actor
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}
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}
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Mixin Class SWWMPickupGlow
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{
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override Inventory CreateTossable( int amt )
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{
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let ret = Super.CreateTossable(amt);
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// reattach our glow if we became a pickup
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if ( (ret == self) && (PickupFlash is 'SWWMPickupFlash') && swwm_itemglows )
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{
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let p = Spawn(PickupFlash,Vec3Offset(0,0,16));
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p.target = self;
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p.SetStateLabel("Pickup");
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}
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return ret;
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}
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}
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Mixin Class SWWMRespawn
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{
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override void Hide()
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@ -19,6 +19,7 @@ Class GrilledCheeseSandwich : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMPickupGlow;
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// for falling off cliffs and others
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// last 5 seconds of safe positions
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@ -452,6 +453,7 @@ Class GhostArtifact : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMPickupGlow;
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Default
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{
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@ -629,6 +631,7 @@ Class GravitySuppressor : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMPickupGlow;
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override bool Use( bool pickup )
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{
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@ -867,6 +870,7 @@ Class FuckingInvinciball : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMPickupGlow;
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override Inventory CreateCopy( Actor other )
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{
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@ -1154,6 +1158,7 @@ Class Ragekit : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMPickupGlow;
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override bool Use( bool pickup )
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{
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@ -1864,6 +1869,7 @@ Class SWWMLamp : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMPickupGlow;
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bool bActive, bActivated;
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TextureID OnIcon;
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@ -2143,6 +2149,7 @@ Class EBarrier : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMPickupGlow;
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override bool Use( bool pickup )
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{
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@ -2686,6 +2693,7 @@ Class Mykradvo : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMPickupGlow;
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Actor ringa[2];
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