diff --git a/README.md b/README.md index 39ee6b160..039374680 100644 --- a/README.md +++ b/README.md @@ -58,11 +58,11 @@ Recommended GZDoom settings are as follows: - **Renderer:** Hardware only, Vulkan backend recommended if possible, avoid OpenGL ES on desktop *(it will disable custom material and postprocess shaders)*. - **Textures:** Either `None` or `None (Trilinear)`. The graphics in this mod were designed with no filtering in mind. - - **Post-processing:** Bloom is recommended, it is not advised to use GZDoom's tonemap filters. For other post-processing, use [MariFX](https://git.marisakirisa.me/OrdinaryMagician/marifx_m). + - **Post-processing:** Bloom is recommended, it is not advised to use GZDoom's tonemap filters. For other post-processing, use [MariFX](https://git.marisa.pw/OrdinaryMagician/marifx_m). - **Lighting:** Dynamic lights should be enabled. It's also advised to use `Classic` sector lighting, as other modes may over-brighten weapon models. - **Audio:** Increasing sound channels to their maximum limit is advised. -This mod has also been verified to run smoothly on the Steam Deck *(in desktop mode)*. Although it is not really possible to bind *ALL* controls beyond the bare essentials, this might be addressed in the future. +This mod has also been verified to run smoothly on the Steam Deck *(rarely if ever dips below 60 FPS in combat unless playing geometrically dense maps)*. Although it is not really possible to bind *ALL* controls beyond the bare essentials, this might be addressed in the future. *(Testers are welcome for narrowing down more precise hardware requirements)* @@ -300,7 +300,7 @@ Another signature weapon of the **SWWM** series. This time in its third and far **Secondary fire:** Lob the rocket as a grenade that will bounce around. Hold to load up to 2 additional grenades, then release for burst fire. You can tap the primary fire button at any time to cancel the preload and go straight to holding. -**Tertiary fire:** While holding rockets, tap to select seek targets. Otherwise, doesn't do much at all *(yet)*. +**Tertiary fire:** While holding rockets, tap to select seek targets. Otherwise, doesn't do much at all. **Reload:** Obviously does what you'd expect. If you're holding rockets and have targets locked on, tap to clear. diff --git a/language.version b/language.version index 296b9b5d5..fca59f872 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1155 \cu(Sat Oct 5 16:16:10 CEST 2024)\c-"; -SWWM_SHORTVER="\cw1.3pre r1155 \cu(2024-10-05 16:16:10)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1156 \cu(Mon Oct 7 10:51:27 CEST 2024)\c-"; +SWWM_SHORTVER="\cw1.3pre r1156 \cu(2024-10-07 10:51:27)\c-";