Commence VKDoom exclusivity.
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@ -50,6 +50,9 @@ More weapons, because we need 'em. In addition, a bunch of cleanup in base weapo
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* [ ] **GZDoom 4.12.x Features:**
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- [x] Lesser code cleanup/refactor *(new variables, functions, flags, etc.)*
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- [ ] Visual Thinker migration where needed *(more lightweight sprite explosions and the like)*
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* [ ] **VKDoom Features:**
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- [x] Adjust material shaders to handle custom texture filtering
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- [ ] Use soft particles where needed
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## 1.4 update *(Fine Refinements)*:
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@ -127,10 +130,6 @@ Things that I'm unsure when will be added *(or if they can be added)*.
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- [ ] Romerotown Rampage *(Beat HELLION)*
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* [ ] **Official Legacy of Rust support *(not sure how it'd fit in the storyline, but maybe)***
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- [ ] Two Birds With One Nuke *(Beat Legacy of Rust)*
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* [ ] **VKDoom exclusivity *(heh)***
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- [ ] Rewrite all shaders for optimal compatibility
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- [ ] Use soft particles where needed *(optionally, find other uses in material shaders for the depth data)*
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- [ ] Figure out other things as the fork evolves
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## Other Projects
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