Commence VKDoom exclusivity.

This commit is contained in:
Mari the Deer 2024-11-06 13:18:57 +01:00
commit 8f4b962ed1
17 changed files with 531 additions and 148 deletions

View file

@ -50,6 +50,9 @@ More weapons, because we need 'em. In addition, a bunch of cleanup in base weapo
* [ ] **GZDoom 4.12.x Features:**
- [x] Lesser code cleanup/refactor *(new variables, functions, flags, etc.)*
- [ ] Visual Thinker migration where needed *(more lightweight sprite explosions and the like)*
* [ ] **VKDoom Features:**
- [x] Adjust material shaders to handle custom texture filtering
- [ ] Use soft particles where needed
## 1.4 update *(Fine Refinements)*:
@ -127,10 +130,6 @@ Things that I'm unsure when will be added *(or if they can be added)*.
- [ ] Romerotown Rampage *(Beat HELLION)*
* [ ] **Official Legacy of Rust support *(not sure how it'd fit in the storyline, but maybe)***
- [ ] Two Birds With One Nuke *(Beat Legacy of Rust)*
* [ ] **VKDoom exclusivity *(heh)***
- [ ] Rewrite all shaders for optimal compatibility
- [ ] Use soft particles where needed *(optionally, find other uses in material shaders for the depth data)*
- [ ] Figure out other things as the fork evolves
## Other Projects