From 90249379d1c90abe5f1cc4f5f5420f3b8a9f2e93 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Fri, 25 Aug 2023 23:53:16 +0200 Subject: [PATCH] Missing SKYEXPLODE flag for quick grenades. --- language.version | 4 ++-- zscript/swwm_gesture.zsc | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/language.version b/language.version index 5b735d4cc..12fff15aa 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r942 \cu(Fri 25 Aug 23:41:08 CEST 2023)\c-"; -SWWM_SHORTVER="\cw1.3pre r942 \cu(2023-08-25 23:41:08)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r943 \cu(Fri 25 Aug 23:53:16 CEST 2023)\c-"; +SWWM_SHORTVER="\cw1.3pre r943 \cu(2023-08-25 23:53:16)\c-"; diff --git a/zscript/swwm_gesture.zsc b/zscript/swwm_gesture.zsc index 5d63ba90a..25e5818a0 100644 --- a/zscript/swwm_gesture.zsc +++ b/zscript/swwm_gesture.zsc @@ -293,6 +293,7 @@ Class SWWMGesture : SWWMWeapon if ( FindInventory("RagekitPower") ) p.vel *= 4.; p.ClearBounce(); p.bEXPLODEONWATER = true; + p.bSKYEXPLODE = true; if ( p.waterlevel <= 0 ) p.vel.z += 5.; p.vel += vel*.5; }